RUST METRICSFlight deck · live data
Data live Servers11,736 Players50,841 Populated3,279 Fresh wipes 3 h115 Scan5 min
‹ All servers153.66.207.55:28015
Offline Full Queue Fresh wipe Wipe due No query

Fightin 5th Local

Offline 153.66.207.55:28015 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,222top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct17 Oct19 Oct20 Oct22 Oct24 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Fightin 5th Local wipe, and when?

Its rhythm cannot be told from the wipes of Fightin 5th Local on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 20 hours ago.

Lists and filters

How should you read the tags on Fightin 5th Local?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from Fightin 5th Local. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Fightin 5th Local appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Fightin 5th Local: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Fightin 5th Local sit in the rankings?

Ranking for Fightin 5th Local: #15,222 on seven-day player hours, top 70% of all ranked servers.

What is the population on Fightin 5th Local?

Reading for Fightin 5th Local: offline at this moment; last seen 11 days 15 hours ago.

Server

Which location does Fightin 5th Local run from?

No region comes from Fightin 5th Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 153.66.207.55:28015.

What Rust version is Fightin 5th Local on?

Rust network protocol 2634 and build 166494 on Windows is the build Fightin 5th Local runs. Matching protocol is required to join. Let Steam update your game.

How reliable is Fightin 5th Local, and is it online now?

Check: connection. Fightin 5th Local is offline at this moment. Last contact was 11 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.

Settings and map

How is Fightin 5th Local configured, and what rules are in force?

Check: gather rate. The name Fightin 5th Local does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on Fightin 5th Local?

The game generates a procedural map for Fightin 5th Local.

Connection

How do you connect to Fightin 5th Local?

Press F1 in Rust and enter client.connect 153.66.207.55:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166494
Build Game build reading: 166494.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.