Fightin 5th Local
Offline 153.66.207.126:28015 checked 14d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 150/500
- 134/100
- 191/225
- 93/700
- 216/700
- 344/350
Quick answers
from the figures on this pageWipe timing
How often does Fightin 5th Local wipe, and when?
The rhythm of Fightin 5th Local's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 15 days 14 hours ago.
Tags
How should you read the tags on Fightin 5th Local?
These are the tags Fightin 5th Local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): Build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Plugins or settings make this a modded server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Fightin 5th Local?
Rust Metrics lists featuring Fightin 5th Local: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does Fightin 5th Local sit in the rankings?
Player hours over seven days put Fightin 5th Local at #15,151, in the top 70% of all ranked servers.
How full does Fightin 5th Local get?
Reading for Fightin 5th Local: offline at this moment; last seen 14 days 8 hours ago.
Operator and location
Where does Fightin 5th Local sit?
No region comes from Fightin 5th Local. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 153.66.207.126:28015.
What Rust version is Fightin 5th Local on?
Rust network protocol 2634 and build 166494 on Windows is the build Fightin 5th Local runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on Fightin 5th Local, and is it online?
Check: connection. Fightin 5th Local is offline at this moment. Last contact was 14 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 15 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Fightin 5th Local?
Check: gather rate. The name Fightin 5th Local does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. Check: anti-cheat. VAC, Valve's system, is on.
What map is Fightin 5th Local on?
The game generates a procedural map for Fightin 5th Local.
Join
What do you do to join Fightin 5th Local?
Check: join. Open Rust, press F1, then enter client.connect 153.66.207.126:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.