My Local Testing Server
Offline 153.66.129.99:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
10% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 06:40 UTC40d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 205/500
- 121/100
- 183/225
- 126/700
- 19/200
- 50/1000
Quick answers
from the figures on this pageWipe timing
What happens on My Local Testing Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does My Local Testing Server follow?
Its rhythm cannot be told from the wipes of My Local Testing Server on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 40 days 11 hours ago the current world was made.
Tag meanings
Which tags does My Local Testing Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon from My Local Testing Server. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Local Testing Server appear in Rust Metrics lists and filters?
On Rust Metrics, My Local Testing Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population
Where does My Local Testing Server sit in the rankings?
Ranking for My Local Testing Server: #14,090 on seven-day player hours, top – of all ranked servers.
What is the population on My Local Testing Server?
Reading for My Local Testing Server: offline at this moment; last seen 40 days 11 hours ago.
Server details
What location is My Local Testing Server hosted in?
Reading: location. My Local Testing Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 153.66.129.99:28015.
What Rust version is My Local Testing Server on?
Rust network protocol 2633 and build 164530 on Windows is the build My Local Testing Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is My Local Testing Server up, and how often does it stay up?
Reading: offline. My Local Testing Server last answered 40 days 11 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
How is My Local Testing Server configured, and what rules are in force?
Reading the name gives no gather rate for My Local Testing Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. VAC is on. That is Valve's anti-cheat.
What map is My Local Testing Server on?
Check: map. Procedural, generated by the game, on My Local Testing Server.
Connection
What do you do to join My Local Testing Server?
To join: start Rust, press F1 and type client.connect 153.66.129.99:28015. Or press Launch Rust here and Steam opens the game and connects you.