[帝都城]
Online 153.35.147.23:55555 checked 5m ago
Server instruments
last reading Wed 21:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 52 · below 20 is lag, below 10 is badEntities
48 h range 40,515–44,811 · memory 2,466 MBUptime
20 h 50 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 10% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 6, 33 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:57 UTC FW27d ago | 6 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 2/200
- 8/200
- 3/200
- 1/30
- 1/50
- 4/100
Quick answers
from the figures on this pageWipe timing
What happens on [帝都城] when wipe day comes?
The busiest point of its recent wipes drew 6 players on average. Peak crowd on the latest wipe: 33 hours in.
What wipe timing does [帝都城] follow?
Once a month [帝都城] wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days ago. Its tags carry a monthly wipe schedule.
Tags
How should you read the tags on [帝都城]?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): 100 slots in total; ts50 (Group limit): Teams are capped at 50; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^p (PvE): No fighting between players: the world itself is the hazard; ^o (Oxide): Plugin framework in use: Oxide (uMod) from [帝都城]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Who operates [帝都城]?
The 2ust.cn hostname on [帝都城] also appears on 8 other servers we track, which points to one operator.
Which lists and filters on Rust Metrics show [帝都城]?
These Rust Metrics lists carry [帝都城]: Rust community servers: live readings, Rust PvE servers and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
What position does [帝都城] hold among Rust servers?
Ranking for [帝都城]: #2,284 on seven-day player hours, top 10% of all ranked servers.
What player count does [帝都城] carry?
Current headcount on [帝都城]: 3 players, 100 slots available. Seven-day check: 2 players on average. Peak reading: 10. Check: 48-hour peak. 10:00 UTC, 7 players on average.
Server
What location is [帝都城] hosted in?
The name of [帝都城] points to Asia, though it publishes no region tag. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 153.35.147.23:55555.
What Rust version is [帝都城] on?
Version check: Rust network protocol 2635 and build 168909 on Windows, run by [帝都城]. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for [帝都城]?
Over the last 48 hours the average was 109 server fps; the floor was 52. Check: entities. The peak was 44,811, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 2,761 MB. What players call lag comes from low fps and an entity count on the rise.
Is [帝都城] up, and how often does it stay up?
Reading: online. [帝都城] answers right now. By its reported uptime, the last restart was roughly 20 hours ago. Reading: 100% uptime over the last 7 full days. It was up 168 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is [帝都城] configured, and what rules are in force?
Check: gather rate. The name [帝都城] does not state one. The cap on groups is 50 players. Mode check gives pve; fighting between players is off. Under Community in the server browser you will find it. Check: plugins. It runs Oxide of them. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Anti-cheat reading: VAC off, Valve's system.
Which map is live on [帝都城]?
Size 1,000 and seed 1337: the game generates the procedural map on [帝都城] from them. View it on RustMaps from this page: matching size and seed give an identical map. Map name, as listed: Custom Map.
How to join
What do you do to join [帝都城]?
Check: join. Open Rust, press F1, then enter client.connect 153.35.147.23:55555. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at https://68509.cn.