Solo Lab
Offline 153.192.172.214:28015 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
100% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/500
- 135/100
- 188/225
- 81/700
- 8/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
How often does Solo Lab wipe, and when?
The rhythm of Solo Lab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 27 days 14 hours ago the current world was made.
Lists and filters
How should you read the tags on Solo Lab?
These are the tags Solo Lab publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp1 (Max players): Slots: 1; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Solo Lab?
On Rust Metrics, Solo Lab sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Solo Lab sit in the rankings?
Ranking for Solo Lab: #13,094 on seven-day player hours, top 59% of all ranked servers.
What is the population on Solo Lab?
Solo Lab is not responding; status offline, last seen 5 days 21 hours ago. Check: players over seven days. Average 0, peak 1.
Operator and location
What location is Solo Lab hosted in?
No region tag on Solo Lab. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 153.192.172.214:28015.
What Rust version is Solo Lab on?
Reading: Solo Lab, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Solo Lab, and is it online now?
Reading: offline. Solo Lab last answered 5 days 21 hours ago. Reading: 1% uptime over the last 7 full days. It was up 2 of 168 hours. The first sighting on Rust Metrics was 21 October 2026.
Rules and settings
What settings and rules apply on Solo Lab?
No gather rate appears in the name: Solo Lab. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is Solo Lab on?
Check: map. Procedural, generated by the game, on Solo Lab.
Connection
How do you connect to Solo Lab?
Check: join. Open Rust, press F1, then enter client.connect 153.192.172.214:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.