RUST METRICSFlight deck · live data
Data live Servers11,798 Players68,197 Populated3,637 Fresh wipes 3 h131 Scan5 min
‹ All servers153.139.10.136:28015
Offline Full Queue Fresh wipe Wipe due No query

Giorno Rust Server

Offline 153.139.10.136:28015 checked 10d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,262top 65%
Last wipe18d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep2 Oct7 Oct13 Oct18 Oct24 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 10 OctFri 9 OctTue 6 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 25 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 11:48 UTC18d ago 5 – running 0
Fri 9 Oct, 00:39 UTC19d ago 1 – 1.5 days 0
Tue 6 Oct, 21:02 UTC22d ago 0 – 2.2 days 0
Tue 6 Oct, 05:44 UTC22d ago 0 – 0.6 days 0
Sat 3 Oct, 04:05 UTC25d ago 1 halved by day 2 3.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on Giorno Rust Server when wipe day comes?

An average of 2 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 25 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.

What wipe timing does Giorno Rust Server follow?

No next wipe can be predicted for Giorno Rust Server, which wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 18 days 10 hours ago the current world was made.

Lists and filters

Which tags does Giorno Rust Server carry, and what do they mean?

These are the tags Giorno Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): Game build reading: 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Giorno Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Giorno Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does Giorno Rust Server sit in the rankings?

Ranking for Giorno Rust Server: #14,262 on seven-day player hours, top 65% of all ranked servers.

What player count does Giorno Rust Server carry?

Status for Giorno Rust Server: offline. Last seen 10 days 20 hours ago.

Server

Which location does Giorno Rust Server run from?

No region comes from Giorno Rust Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 153.139.10.136:28015.

What Rust version is Giorno Rust Server on?

Reading: Giorno Rust Server, Rust network protocol 2634 and build 167231, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is Giorno Rust Server up, and how often does it stay up?

Check: connection. Giorno Rust Server is offline at this moment. Last contact was 10 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 26 September 2026, recorded by Rust Metrics.

Rules and settings

What rules does Giorno Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for Giorno Rust Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is Giorno Rust Server on?

Procedural map on Giorno Rust Server, made by the game's generator.

How to join

How can you get onto Giorno Rust Server?

To join: start Rust, press F1 and type client.connect 153.139.10.136:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build Game build reading: 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.