RUST METRICSFlight deck · live data
Data live Servers11,842 Players65,813 Populated3,613 Fresh wipes 3 h129 Scan5 min
‹ All servers152.89.199.20:35000
Online Full Queue Fresh wipe Wipe due No query

HYPER BOOM X2 wipe 16.10

Online 152.89.199.20:35000 checked 7m ago

2x trio weekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Tue 21:00 UTC
0 50 100 150 200 PAX 0 /200

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 59 SERVER FPS

Server fps

48 h low 50 · below 20 is lag, below 10 is bad
0 25 50 75 100 ENT 83,348 ×1000

Entities

48 h range 82,785–83,570 · memory 3,421 MB
1239 ET SINCE RESTART 5D 02H

Uptime

5 days 2 hours since its last restart, at the last reading
7-day average0peak 4
Rank#5,119top 23%
Last wipe11d agoweekly schedule
Next wipe2d 13hFri 30 Oct, 11:42 UTC
Memory3,421MB48 h peak 4 players
REC 1

Players

AveragePeak
0123423:0008:0017:0003:0012:0021:00

Hourly average and peak, UTC.

REC 2

Server performance

02040608023:0008:0017:0003:0012:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 23% of all ranked servers, and #353 of the trio servers (top 56%). Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 11:42 UTC, in 2d 13h. Its weekly schedule tag · low confidence

usual gap6.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak2players, last three wipes
crowd held20%else halves by day 3.5

Coming wipes

  1. WPT 1Fri 30 Oct, 11:42 UTC2d 13h
  2. WPT 2Thu 5 Nov, 19:00 UTC8d 20hFW
  3. WPT 3Fri 6 Nov, 11:42 UTC9d 13h
  4. WPT 4Fri 13 Nov, 11:42 UTC16d 13h
  5. WPT 5Fri 20 Nov, 11:42 UTC23d 13h
  6. WPT 6Fri 27 Nov, 11:42 UTC30d 13h
  7. WPT 7Thu 3 Dec, 19:00 UTC36d 20hFW
  8. WPT 8Fri 4 Dec, 11:42 UTC37d 13h

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctSun 4 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 45 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 11:42 UTC11d ago 2 – running 0
Fri 9 Oct, 08:43 UTC18d ago 2 halved by day 4 7.1 days 0
Sun 4 Oct, 06:14 UTC23d ago 2 halved by day 2 5.1 days 1
Thu 1 Oct, 12:30 UTC26d ago 2 held half 2.7 days 0
Fri 25 Sep, 10:29 UTC32d ago 1 halved by day 3 6.1 days 0
Fri 18 Sep, 09:05 UTC39d ago 3 halved by day 4 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on HYPER BOOM X2 wipe 16.10 when wipe day comes?

At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 45 hours. The crowd stayed above half that peak until the next wipe in 20% of its recent wipes. When it didn't hold, by day 3.5 it fell below half.

What wipe timing does HYPER BOOM X2 wipe 16.10 follow?

The prediction follows its tag, because too few of HYPER BOOM X2 wipe 16.10's wipes are on record to confirm its schedule. Due on Friday 30 October at 11:42 UTC is its next wipe. The world it runs now was made 11 days 10 hours ago. A weekly wipe schedule is published in its tags.

Tag meanings

How should you read the tags on HYPER BOOM X2 wipe 16.10?

These are the tags HYPER BOOM X2 wipe 16.10 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp200 (Max players): The server holds 200 slots; ts3 (Group limit): Team cap: 3; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^w (Weekly): Wipe cycle: weekly; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does HYPER BOOM X2 wipe 16.10 appear in Rust Metrics lists and filters?

On Rust Metrics, HYPER BOOM X2 wipe 16.10 sits in these lists: 2x Rust servers, checked live, Modded Rust servers, checked live and Trio servers, group limit 3. Check: filters. On the server list it appears under these: Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: Trio; Wipe schedule: Weekly; Last wipe: In the last 2 weeks; Gather rate: 2x.

Player count

Where does HYPER BOOM X2 wipe 16.10 sit in the rankings?

Player hours over seven days put HYPER BOOM X2 wipe 16.10 at #5,119, in the top 23% of all ranked servers. Check: group rank. #353 among trio servers.

What player count does HYPER BOOM X2 wipe 16.10 carry?

0 of 200 slots are filled on HYPER BOOM X2 wipe 16.10 right now. Seven-day check: 0 players on average. Peak reading: 4. Average at the busiest hour was 3 players, at 14:00 UTC over the last 48 hours.

Server details

What location is HYPER BOOM X2 wipe 16.10 hosted in?

Reading: location. HYPER BOOM X2 wipe 16.10 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 152.89.199.20:35000.

What Rust version is HYPER BOOM X2 wipe 16.10 on?

Version check: Rust network protocol 2635 and build 168909 on Windows, run by HYPER BOOM X2 wipe 16.10. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on HYPER BOOM X2 wipe 16.10 within range?

Check: fps. Average 57 server fps over the last 48 hours, low of 50. Within range. Reading: 83,570 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,744 MB of memory at the highest. Expect lag when fps falls and entities climb.

What is the uptime on HYPER BOOM X2 wipe 16.10, and is it online?

HYPER BOOM X2 wipe 16.10 reports online. Status: normal. Reading: uptime. About 5 days 2 hours ago it restarted, on its own count. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on HYPER BOOM X2 wipe 16.10?

Gather rate check: 2x. That comes from the name HYPER BOOM X2 wipe 16.10. Groups stop at 3 players. The label given is trio. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

What map is HYPER BOOM X2 wipe 16.10 on?

Check: map. Procedural, size 3,750, seed 763001245, generated by the game on HYPER BOOM X2 wipe 16.10. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to HYPER BOOM X2 wipe 16.10?

Check: join. Open Rust, press F1, then enter client.connect 152.89.199.20:35000. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. You can find its website at http://survivalshop.org/.

PLACARDS

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^w,^v,gmvanilla,cs168909,ts3,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp200
Max players The server holds 200 slots.
ts3
Group limit Team cap: 3.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly Wipe cycle: weekly.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.