octest
Offline 152.233.40.104:28115 checked 1d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 27/500
- 129/100
- 41/225
- 35/700
- 9/200
- 0/500
Quick answers
from the figures on this pageWipe timing
How often does octest wipe, and when?
The rhythm of octest's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 29 hours ago.
Lists and filters
How should you read the tags on octest?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from octest. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does octest appear in Rust Metrics lists and filters?
On Rust Metrics, octest sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Population
What position does octest hold among Rust servers?
Ranking for octest: #15,414 on seven-day player hours, top 69% of all ranked servers.
What is the population on octest?
Status for octest: offline. Last seen 26 hours ago. Check: player average. 0 over the last seven days.
Server
What location is octest hosted in?
No region tag on octest. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 152.233.40.104:28115.
What Rust version is octest on?
Rust network protocol 2635 and build 168909 on Linux is the build octest runs. Check: protocol. To join, your game must match; Steam handles the update.
Is octest up, and how often does it stay up?
Reading: offline. octest last answered 26 hours ago. Uptime for the last 1 full day: 0 of 24 hours, or 0%. The first sighting on Rust Metrics was 26 October 2026.
Settings and map
What rules does octest enforce, and what are its settings?
Reading the name gives no gather rate for octest. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Anti-cheat reading: VAC off, Valve's system.
How to join
How do you connect to octest?
Check: join. Open Rust, press F1, then enter client.connect 152.233.40.104:28115. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.