RUST METRICSFlight deck · live data
Data live Servers11,636 Players40,778 Populated2,957 Fresh wipes 3 h89 Scan5 min
‹ All servers152.233.12.65:28215
Offline Full Queue Fresh wipe Wipe due No query

Pingplayers reference server

Offline 152.233.12.65:28215 checked 23h ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,411top 69%
Last wipe23h agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 02:43 UTC23h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Pingplayers reference server wipe?

Its rhythm cannot be told from the wipes of Pingplayers reference server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 23 hours ago.

Tags

How should you read the tags on Pingplayers reference server?

Tags published by Pingplayers reference server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Pingplayers reference server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Pingplayers reference server: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

What position does Pingplayers reference server hold among Rust servers?

Player hours over seven days put Pingplayers reference server at #15,411, in the top 69% of all ranked servers.

What is the population on Pingplayers reference server?

Pingplayers reference server is not responding; status offline, last seen 23 hours ago. Check: player average. 0 over the last seven days.

Server details

Which location does Pingplayers reference server run from?

No region tag on Pingplayers reference server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 152.233.12.65:28215.

What Rust version is Pingplayers reference server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by Pingplayers reference server. Matching protocol is required to join. Let Steam update your game.

How reliable is Pingplayers reference server, and is it online now?

Check: connection. Pingplayers reference server is offline at this moment. Last contact was 23 hours ago. Reading: first seen 27 October 2026, recorded by Rust Metrics.

Settings and map

How is Pingplayers reference server configured, and what rules are in force?

Check: gather rate. The name Pingplayers reference server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Pingplayers reference server?

Procedural map on Pingplayers reference server, made by the game's generator.

Connection

What do you do to join Pingplayers reference server?

Check: join. Open Rust, press F1, then enter client.connect 152.233.12.65:28215. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.