LivingWorld isolated remediation validation
Offline 152.110.55.254:28115 checked 29d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 102/500
- 127/100
- 157/225
- 61/700
- 188/700
- 344/350
Quick answers
from the figures on this pageReset cycle
How often does LivingWorld isolated remediation validation wipe, and when?
Its rhythm cannot be told from the wipes of LivingWorld isolated remediation validation on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 46 days ago the current world was made.
Tag meanings
How should you read the tags on LivingWorld isolated remediation validation?
Tags published by LivingWorld isolated remediation validation, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163207 (Build): The server runs game build 163207; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does LivingWorld isolated remediation validation appear in Rust Metrics lists and filters?
These Rust Metrics lists carry LivingWorld isolated remediation validation: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does LivingWorld isolated remediation validation hold among Rust servers?
Ranking for LivingWorld isolated remediation validation: #16,853 on seven-day player hours, top 71% of all ranked servers.
What player count does LivingWorld isolated remediation validation carry?
LivingWorld isolated remediation validation is not responding; status offline, last seen 29 days 23 hours ago.
Operator and location
What location is LivingWorld isolated remediation validation hosted in?
Reading: location. LivingWorld isolated remediation validation gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 152.110.55.254:28115.
What Rust version is LivingWorld isolated remediation validation on?
Version check: Rust network protocol 2633 and build 163207 on Windows, run by LivingWorld isolated remediation validation. Matching protocol is required to join. Let Steam update your game.
What is the uptime on LivingWorld isolated remediation validation, and is it online?
Reading: offline. LivingWorld isolated remediation validation last answered 29 days 23 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on LivingWorld isolated remediation validation?
No gather rate appears in the name: LivingWorld isolated remediation validation. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LivingWorld isolated remediation validation?
Procedural map on LivingWorld isolated remediation validation, made by the game's generator.
Join
What do you do to join LivingWorld isolated remediation validation?
To join: start Rust, press F1 and type client.connect 152.110.55.254:28115. Or press Launch Rust here and Steam opens the game and connects you.