build
Online 151.80.25.50:28011 checked 10m ago
Server instruments
last reading Thu 05:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 1 · below 20 is lag, below 10 is badEntities
48 h range 98,558–101,383 · memory 2,634 MBUptime
2 days 23 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 12hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 12hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:57 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 7/101
- 0/25
- 0/50
- 46/999
- 88/999
- 77/150
Quick answers
from the figures on this pageWipe timing
What happens on build when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe.
When does build wipe?
With the force wipe, once a month, build wipes. Mark Thursday 5 November at 19:00 UTC: that is force wipe day, and the wipe hits all Rust servers. The world it runs now was made 27 days 12 hours ago.
Tag meanings
How should you read the tags on build?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from build. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does build appear in Rust Metrics lists and filters?
These Rust Metrics lists carry build: Build and creative servers and Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does build sit in the rankings?
Ranking for build: #14,679 on seven-day player hours, top 66% of all ranked servers.
What is the population on build?
Current headcount on build: 0 players, 5 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 16:00 UTC, 0 players on average.
Server
What location is build hosted in?
No region comes from build. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 151.80.25.50:28011.
What Rust version is build on?
Rust network protocol 2635 and build 168909 on Linux is the build build runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on build within range?
Over the last 48 hours the average was 1 server fps; the floor was 1. Reading: 101,383 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,936 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on build, and is it online?
build reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 2 days 23 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Map and rules
How is build configured, and what rules are in force?
Check: gather rate. The name build does not state one. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is build on?
Check: map. Procedural, size 4,250, seed 2665, generated by the game on build. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto build?
Check: join. Open Rust, press F1, then enter client.connect 151.80.25.50:28011. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.