Calvins Dev Server
Offline 151.243.93.248:20000 checked 32d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 05:49 UTC36d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 29/500
- 129/100
- 32/225
- 20/700
- 5/200
- 2/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on Calvins Dev Server?
At their busiest, its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 2 hours.
How often does Calvins Dev Server wipe, and when?
The rhythm of Calvins Dev Server's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 36 days 19 hours ago the current world was made.
Lists and filters
How should you read the tags on Calvins Dev Server?
These are the tags Calvins Dev Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Calvins Dev Server?
On Rust Metrics, Calvins Dev Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Calvins Dev Server hold among Rust servers?
Player hours over seven days put Calvins Dev Server at #16,601, in the top 72% of all ranked servers.
What is the population on Calvins Dev Server?
Reading for Calvins Dev Server: offline at this moment; last seen 32 days 19 hours ago.
Operator and location
Which location does Calvins Dev Server run from?
No region tag on Calvins Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 151.243.93.248:20000.
What Rust version is Calvins Dev Server on?
Reading: Calvins Dev Server, Rust network protocol 2633 and build 164530, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Calvins Dev Server, and is it online now?
Reading: offline. Calvins Dev Server last answered 32 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 17 September 2026.
Settings and map
What settings and rules apply on Calvins Dev Server?
No gather rate appears in the name: Calvins Dev Server. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Calvins Dev Server on?
The game generates a procedural map for Calvins Dev Server.
Connection
What do you do to join Calvins Dev Server?
To join: start Rust, press F1 and type client.connect 151.243.93.248:20000. Or press Launch Rust here and Steam opens the game and connects you.