Calvins Dev Server
Online 151.243.93.248:20000 checked 12m ago
Server instruments
last reading Tue 19:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 27 · below 20 is lag, below 10 is badEntities
48 h range 27,062–29,704 · memory 2,033 MBUptime
4 days 0 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 40% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 20:53 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 154/500
- 134/100
- 135/225
- 28/200
- 147/700
- 46/1000
Quick answers
from the figures on this pageReset cycle
What happens on Calvins Dev Server when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does Calvins Dev Server wipe?
The rhythm of Calvins Dev Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 10 days ago.
Tags
Which tags does Calvins Dev Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs167781 (Build): Build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from Calvins Dev Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Calvins Dev Server?
On Rust Metrics, Calvins Dev Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does Calvins Dev Server hold among Rust servers?
Ranking for Calvins Dev Server: #8,778 on seven-day player hours, top 40% of all ranked servers.
What player count does Calvins Dev Server carry?
0 of 40 slots are filled on Calvins Dev Server right now. Check: players over seven days. Average 0, peak 1.
Server details
Where does Calvins Dev Server sit?
No region tag on Calvins Dev Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 151.243.93.248:20000.
What Rust version is Calvins Dev Server on?
Version check: Rust network protocol 2635 and build 167781 on Linux, run by Calvins Dev Server. Check: protocol. To join, your game must match; Steam handles the update.
What is the performance reading for Calvins Dev Server?
Check: fps. Average 30 server fps over the last 48 hours, low of 27. Within range. Peak entity count: 29,704. Buildings, deployables and all else included. Reading: 2,033 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Calvins Dev Server, and is it online?
Check: connection. Calvins Dev Server is online at this moment. By its reported uptime, the last restart was roughly 4 days ago. Uptime for the last 7 full days: 168 of 168 hours, or 100%. Reading: first seen 26 September 2026, recorded by Rust Metrics.
Settings and map
How is Calvins Dev Server configured, and what rules are in force?
Reading the name gives no gather rate for Calvins Dev Server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is Calvins Dev Server on?
Check: map. Procedural, size 2,500, seed 2147483647, generated by the game on Calvins Dev Server. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Join
How do you connect to Calvins Dev Server?
Press F1 in Rust and enter client.connect 151.243.93.248:20000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.