Hotwire Test Renamed
Offline 151.240.92.7:28015 checked 17d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 20hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 20hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW27d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 85/500
- 133/100
- 78/225
- 67/700
- 20/200
- 9/1000
Quick answers
from the figures on this pageReset cycle
What happens on Hotwire Test Renamed when wipe day comes?
An average of 0 players came at the busiest on its recent wipes. 3 hours after the wipe, the crowd peaked on the latest wipe.
When does Hotwire Test Renamed wipe?
Once a month Hotwire Test Renamed wipes, with the force wipe. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. The world in play was created 27 days 4 hours ago.
Lists and filters
Which tags does Hotwire Test Renamed carry, and what do they mean?
These are the tags Hotwire Test Renamed publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): Slots: 75; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167398 (Build): The server runs game build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Hotwire Test Renamed appear in Rust Metrics lists and filters?
On Rust Metrics, Hotwire Test Renamed sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does Hotwire Test Renamed hold among Rust servers?
Player hours over seven days put Hotwire Test Renamed at #15,850, in the top 72% of all ranked servers.
What is the population on Hotwire Test Renamed?
Status for Hotwire Test Renamed: offline. Last seen 17 days 16 hours ago.
Operator and location
Which location does Hotwire Test Renamed run from?
Reading: location. Hotwire Test Renamed gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 151.240.92.7:28015.
What Rust version is Hotwire Test Renamed on?
Reading: Hotwire Test Renamed, Rust network protocol 2634 and build 167398, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is Hotwire Test Renamed, and is it online now?
Hotwire Test Renamed reports offline. The last reading came 17 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 30 September 2026.
Map and rules
What rules does Hotwire Test Renamed enforce, and what are its settings?
Reading the name gives no gather rate for Hotwire Test Renamed. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Hotwire Test Renamed?
The game generates a procedural map for Hotwire Test Renamed.
Connection
How can you get onto Hotwire Test Renamed?
Press F1 in Rust and enter client.connect 151.240.92.7:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.