RUST METRICSFlight deck · live data
Data live Servers11,642 Players38,888 Populated2,942 Fresh wipes 3 h69 Scan5 min
‹ All servers151.240.92.72:28015
Offline Full Queue Fresh wipe Wipe due No query

Hotwire Test Renamed

Offline 151.240.92.72:28015 checked 19d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 19 38 56 75 PAX 0 /75

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,835top 72%
Last wipe26d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct6 Oct8 Oct11 Oct13 Oct15 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does Hotwire Test Renamed wipe?

The rhythm of Hotwire Test Renamed's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.

Lists and filters

Which tags does Hotwire Test Renamed carry, and what do they mean?

Tags published by Hotwire Test Renamed, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show Hotwire Test Renamed?

These Rust Metrics lists carry Hotwire Test Renamed: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Hotwire Test Renamed sit in the rankings?

Player hours over seven days put Hotwire Test Renamed at #15,835, in the top 72% of all ranked servers.

What player count does Hotwire Test Renamed carry?

Hotwire Test Renamed is not responding; status offline, last seen 19 days 6 hours ago.

Operator and location

What location is Hotwire Test Renamed hosted in?

No region tag on Hotwire Test Renamed. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 151.240.92.72:28015.

What Rust version is Hotwire Test Renamed on?

Reading: Hotwire Test Renamed, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.

What is the uptime on Hotwire Test Renamed, and is it online?

Hotwire Test Renamed reports offline. The last reading came 19 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.

Settings and map

What settings and rules apply on Hotwire Test Renamed?

Reading the name gives no gather rate for Hotwire Test Renamed. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

Which map is live on Hotwire Test Renamed?

Procedural map on Hotwire Test Renamed, made by the game's generator.

How to join

How can you get onto Hotwire Test Renamed?

Press F1 in Rust and enter client.connect 151.240.92.72:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp75,ptrak,$r?,v2634,gmrust,cs167231,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp75
Max players 75 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167231
Build The server runs game build 167231.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.