Hotwire Test Renamed
Offline 151.240.92.72:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 42/500
- 134/100
- 47/225
- 18/700
- 7/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
When does Hotwire Test Renamed wipe?
The rhythm of Hotwire Test Renamed's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.
Lists and filters
Which tags does Hotwire Test Renamed carry, and what do they mean?
Tags published by Hotwire Test Renamed, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167231 (Build): The server runs game build 167231; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Hotwire Test Renamed?
These Rust Metrics lists carry Hotwire Test Renamed: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does Hotwire Test Renamed sit in the rankings?
Player hours over seven days put Hotwire Test Renamed at #15,835, in the top 72% of all ranked servers.
What player count does Hotwire Test Renamed carry?
Hotwire Test Renamed is not responding; status offline, last seen 19 days 6 hours ago.
Operator and location
What location is Hotwire Test Renamed hosted in?
No region tag on Hotwire Test Renamed. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 151.240.92.72:28015.
What Rust version is Hotwire Test Renamed on?
Reading: Hotwire Test Renamed, Rust network protocol 2634 and build 167231, Windows. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Hotwire Test Renamed, and is it online?
Hotwire Test Renamed reports offline. The last reading came 19 days 6 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 4 October 2026.
Settings and map
What settings and rules apply on Hotwire Test Renamed?
Reading the name gives no gather rate for Hotwire Test Renamed. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Hotwire Test Renamed?
Procedural map on Hotwire Test Renamed, made by the game's generator.
How to join
How can you get onto Hotwire Test Renamed?
Press F1 in Rust and enter client.connect 151.240.92.72:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.