Test Server
Offline 151.240.103.167:38015 checked 27d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 130/100
- 61/225
- 58/700
- 13/200
- 17/1000
Quick answers
from the figures on this pageWipe schedule
When does Test Server wipe?
Its rhythm cannot be told from the wipes of Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 32 days 14 hours ago.
Tags
Which tags does Test Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166318 (Build): Build 166318; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here from Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Test Server?
Rust Metrics lists featuring Test Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
Where does Test Server sit in the rankings?
Ranking for Test Server: #16,822 on seven-day player hours, top 70% of all ranked servers.
What is the population on Test Server?
Test Server is not responding; status offline, last seen 27 days 11 hours ago.
Server
Which location does Test Server run from?
Reading: location. Test Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 151.240.103.167:38015.
What Rust version is Test Server on?
Reading: Test Server, Rust network protocol 2634 and build 166318, Windows. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Test Server, and is it online now?
Reading: offline. Test Server last answered 27 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 30 September 2026, recorded by Rust Metrics.
Rules and settings
What rules does Test Server enforce, and what are its settings?
Check: gather rate. The name Test Server does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Carbon plugins are running. VAC is on. That is Valve's anti-cheat.
Which map is live on Test Server?
The game generates a procedural map for Test Server.
How to join
What do you do to join Test Server?
To join: start Rust, press F1 and type client.connect 151.240.103.167:38015. Or press Launch Rust here and Steam opens the game and connects you.