Creative / Build
Offline 151.177.8.19:28025 checked 31d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 3/101
- 5/25
- 159/999
- 190/999
- 46/150
- 22/100
Quick answers
from the figures on this pageReset cycle
When does Creative / Build wipe?
Its rhythm cannot be told from the wipes of Creative / Build on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 31 days 10 hours ago the current world was made.
Lists and filters
How should you read the tags on Creative / Build?
Tags published by Creative / Build, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp1 (Max players): 1 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Creative / Build appear in Rust Metrics lists and filters?
On Rust Metrics, Creative / Build sits in these lists: Build and creative servers, Rust community servers: live readings and Rust creative servers. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does Creative / Build hold among Rust servers?
Ranking for Creative / Build: #16,964 on seven-day player hours, top 71% of all ranked servers.
What player count does Creative / Build carry?
Reading for Creative / Build: offline at this moment; last seen 31 days 10 hours ago.
Operator and location
What location is Creative / Build hosted in?
Reading: location. Creative / Build gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 151.177.8.19:28025.
What Rust version is Creative / Build on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by Creative / Build. Matching protocol is required to join. Let Steam update your game.
What is the uptime on Creative / Build, and is it online?
Check: connection. Creative / Build is offline at this moment. Last contact was 31 days 10 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 27 September 2026, recorded by Rust Metrics.
Map and rules
How is Creative / Build configured, and what rules are in force?
Check: gather rate. The name Creative / Build does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Creative / Build?
Procedural map on Creative / Build, made by the game's generator.
Join
What do you do to join Creative / Build?
Check: join. Open Rust, press F1, then enter client.connect 151.177.8.19:28025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.