RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,217 Populated4,117 Fresh wipes 3 h156 Scan5 min
‹ All servers151.115.12.9:28015
Offline Full Queue Fresh wipe Wipe due No query

JackNovaServer

Offline 151.115.12.9:28015 checked 4d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,369top 70%
Last wipe28d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct5 Oct9 Oct12 Oct23 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does JackNovaServer follow?

Its rhythm cannot be told from the wipes of JackNovaServer on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 28 days 17 hours ago.

Lists and filters

How should you read the tags on JackNovaServer?

Tags published by JackNovaServer, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does JackNovaServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring JackNovaServer: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

Where does JackNovaServer sit in the rankings?

Ranking for JackNovaServer: #15,369 on seven-day player hours, top 70% of all ranked servers.

How full does JackNovaServer get?

Status for JackNovaServer: offline. Last seen 4 days 9 hours ago. Check: player average. 0 over the last seven days.

Server details

Where does JackNovaServer sit?

Reading: location. JackNovaServer gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 151.115.12.9:28015.

What Rust version is JackNovaServer on?

Reading: JackNovaServer, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

Is JackNovaServer up, and how often does it stay up?

Reading: offline. JackNovaServer last answered 4 days 9 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. The first sighting on Rust Metrics was 1 October 2026.

Settings and map

What settings and rules apply on JackNovaServer?

Reading the name gives no gather rate for JackNovaServer. 8 players per group, the default value. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

Which map is live on JackNovaServer?

Check: map. Procedural, generated by the game, on JackNovaServer.

How to join

What do you do to join JackNovaServer?

Check: join. Open Rust, press F1, then enter client.connect 151.115.12.9:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.