RUST METRICSFlight deck · live data
Data live Servers11,877 Players95,616 Populated4,087 Fresh wipes 3 h147 Scan5 min
‹ All servers150.251.143.109:27015
Offline Full Queue Fresh wipe Wipe due No query

IKS[211 Devblog]

Offline 150.251.143.109:27015 checked 11d ago

modded
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,092top 70%
Last wipe14d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct18 Oct19 Oct21 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does IKS[211 Devblog] wipe?

To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was made.

Tags

How should you read the tags on IKS[211 Devblog]?

Check: tags. The game's server browser reads mp10 (Max players): Slots: 10; v2164 (Protocol): Match the game version: protocol 2164 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show IKS[211 Devblog]?

Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.

Occupancy

What position does IKS[211 Devblog] hold among Rust servers?

Ranking for IKS[211 Devblog]: #15,092 on seven-day player hours, top 70% of all ranked servers.

What player count does IKS[211 Devblog] carry?

Reading for IKS[211 Devblog]: offline at this moment; last seen 11 days 22 hours ago.

Server details

Which location does IKS[211 Devblog] run from?

No region tag on IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 150.251.143.109:27015.

What Rust version is IKS[211 Devblog] on?

Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on IKS[211 Devblog], and is it online?

IKS[211 Devblog] reports offline. The last reading came 11 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.

Map and rules

What rules does IKS[211 Devblog] enforce, and what are its settings?

No gather rate appears in the name: IKS[211 Devblog]. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.

How to join

How can you get onto IKS[211 Devblog]?

Press F1 in Rust and enter client.connect 150.251.143.109:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Slots: 10.
v2164
Protocol Match the game version: protocol 2164 is required.

Mods and access

oxide
Oxide Plugin framework in use: Oxide (uMod).
modded
Modded Modded: plugins or settings depart from the stock game.

Other

hb68d7370
Custom tag A plugin or the owner set this tag; Rust does not ship it.
stok
Custom tag A plugin or the owner set this tag; Rust does not ship it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.