IKS[211 Devblog]
Offline 150.251.143.109:27015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 215/500
- 127/100
- 192/225
- 33/200
- 191/700
- 62/1000
Quick answers
from the figures on this pageWipe schedule
When does IKS[211 Devblog] wipe?
To tell the rhythm of IKS[211 Devblog], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 21 hours ago the current world was made.
Tags
How should you read the tags on IKS[211 Devblog]?
Check: tags. The game's server browser reads mp10 (Max players): Slots: 10; v2164 (Protocol): Match the game version: protocol 2164 is required; oxide (Oxide): Plugin framework in use: Oxide (uMod); modded (Modded): Modded: plugins or settings depart from the stock game; hb68d7370 (Custom tag): A plugin or the owner set this tag; Rust does not ship it; stok (Custom tag): A plugin or the owner set this tag; Rust does not ship it from IKS[211 Devblog]. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show IKS[211 Devblog]?
Rust Metrics lists featuring IKS[211 Devblog]: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded.
Occupancy
What position does IKS[211 Devblog] hold among Rust servers?
Ranking for IKS[211 Devblog]: #15,092 on seven-day player hours, top 70% of all ranked servers.
What player count does IKS[211 Devblog] carry?
Reading for IKS[211 Devblog]: offline at this moment; last seen 11 days 22 hours ago.
Server details
Which location does IKS[211 Devblog] run from?
No region tag on IKS[211 Devblog]. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 150.251.143.109:27015.
What Rust version is IKS[211 Devblog] on?
Version check: Rust network protocol 2164 on Windows, run by IKS[211 Devblog]. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on IKS[211 Devblog], and is it online?
IKS[211 Devblog] reports offline. The last reading came 11 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 15 October 2026.
Map and rules
What rules does IKS[211 Devblog] enforce, and what are its settings?
No gather rate appears in the name: IKS[211 Devblog]. The group limit is not published. Mode check gives survival; standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. VAC is off. That is Valve's anti-cheat.
How to join
How can you get onto IKS[211 Devblog]?
Press F1 in Rust and enter client.connect 150.251.143.109:27015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.