TroubleChute
Offline 150.228.105.63:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 52/500
- 134/100
- 70/225
- 20/700
- 3/200
- 6/1000
Quick answers
from the figures on this pageWipe timing
How often does TroubleChute wipe, and when?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 42 days 20 hours ago.
Lists and filters
Which tags does TroubleChute carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from TroubleChute. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
Rust Metrics lists featuring TroubleChute: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #15,182 on seven-day player hours, top – of all ranked servers.
How full does TroubleChute get?
TroubleChute is not responding; status offline, last seen 39 days 15 hours ago.
Operator and location
Where does TroubleChute sit?
No region comes from TroubleChute. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 150.228.105.63:28015.
What Rust version is TroubleChute on?
Reading: TroubleChute, Rust network protocol 2633 and build 163794, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is TroubleChute, and is it online now?
Reading: offline. TroubleChute last answered 39 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on TroubleChute?
No gather rate appears in the name: TroubleChute. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
Check: map. Procedural, generated by the game, on TroubleChute.
How to join
How can you get onto TroubleChute?
Press F1 in Rust and enter client.connect 150.228.105.63:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.