TroubleChute
Offline 150.228.105.124:28015 checked 43d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 167/500
- 124/100
- 182/225
- 70/700
- 13/200
- 20/1000
Quick answers
from the figures on this pageWipe timing
How often does TroubleChute wipe, and when?
Its rhythm cannot be told from the wipes of TroubleChute on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 44 days 21 hours ago.
Lists and filters
How should you read the tags on TroubleChute?
These are the tags TroubleChute publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does TroubleChute appear in Rust Metrics lists and filters?
On Rust Metrics, TroubleChute sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does TroubleChute hold among Rust servers?
Player hours over seven days put TroubleChute at #14,128, in the top – of all ranked servers.
What player count does TroubleChute carry?
Reading for TroubleChute: offline at this moment; last seen 43 days 22 hours ago.
Operator and location
Which location does TroubleChute run from?
Reading: location. TroubleChute gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 150.228.105.124:28015.
What Rust version is TroubleChute on?
Rust network protocol 2633 and build 163794 on Windows is the build TroubleChute runs. Matching protocol is required to join. Let Steam update your game.
What is the uptime on TroubleChute, and is it online?
Reading: offline. TroubleChute last answered 43 days 22 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 15 September 2026.
Rules and settings
How is TroubleChute configured, and what rules are in force?
No gather rate appears in the name: TroubleChute. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on TroubleChute?
Procedural map on TroubleChute, made by the game's generator.
Connection
How do you connect to TroubleChute?
Check: join. Open Rust, press F1, then enter client.connect 150.228.105.124:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.