RUST METRICSFlight deck · live data
Data live Servers11,886 Players99,275 Populated3,950 Fresh wipes 3 h394 Scan5 min
‹ All servers150.220.36.225:28315
Offline Full Queue Fresh wipe Wipe due No query

recoil-recorder

Offline 150.220.36.225:28315 checked 30d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,911top 71%
Last wipe30d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep29 Sep1 Oct2 Oct4 Oct5 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does recoil-recorder wipe?

Its rhythm cannot be told from the wipes of recoil-recorder on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 30 days 18 hours ago.

Tag meanings

Which tags does recoil-recorder carry, and what do they mean?

These are the tags recoil-recorder publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): The server runs game build 165217; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Carbon handles the plugins here. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show recoil-recorder?

These Rust Metrics lists carry recoil-recorder: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population

What position does recoil-recorder hold among Rust servers?

Player hours over seven days put recoil-recorder at #16,911, in the top 71% of all ranked servers.

How full does recoil-recorder get?

recoil-recorder is not responding; status offline, last seen 30 days 18 hours ago.

Operator and location

Where does recoil-recorder sit?

Reading: location. recoil-recorder gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 150.220.36.225:28315.

What Rust version is recoil-recorder on?

Rust network protocol 2633 and build 165217 on Windows is the build recoil-recorder runs. Matching protocol is required to join. Let Steam update your game.

What is the uptime on recoil-recorder, and is it online?

recoil-recorder reports offline. The last reading came 30 days 18 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 28 September 2026.

Map and rules

What rules does recoil-recorder enforce, and what are its settings?

Reading the name gives no gather rate for recoil-recorder. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Carbon of them. Check: anti-cheat. VAC, Valve's system, is on.

What map is recoil-recorder on?

Procedural map on recoil-recorder, made by the game's generator.

Connection

How can you get onto recoil-recorder?

Check: join. Open Rust, press F1, then enter client.connect 150.220.36.225:28315. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2633
Protocol Your game must run protocol 2633 to get in.
cs165217
Build The server runs game build 165217.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Mods and access

^z
Modded Check: category. Modded, because plugins or settings alter the game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.