recoil-lab
Offline 150.220.36.225:28215 checked 30d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 146/500
- 122/100
- 186/225
- 76/700
- 11/200
- 20/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does recoil-lab follow?
The rhythm of recoil-lab's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 30 days 13 hours ago.
Tag meanings
How should you read the tags on recoil-lab?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Build 165217; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^z (Modded): Plugins or settings make this a modded server; ^y (Carbon): Check: framework. Carbon from recoil-lab. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show recoil-lab?
On Rust Metrics, recoil-lab sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Player count
What position does recoil-lab hold among Rust servers?
Ranking for recoil-lab: #16,924 on seven-day player hours, top 71% of all ranked servers.
What is the population on recoil-lab?
Status for recoil-lab: offline. Last seen 30 days 12 hours ago.
Server details
Where does recoil-lab sit?
No region tag on recoil-lab. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 150.220.36.225:28215.
What Rust version is recoil-lab on?
Version check: Rust network protocol 2633 and build 165217 on Windows, run by recoil-lab. Check: protocol. To join, your game must match; Steam handles the update.
Is recoil-lab up, and how often does it stay up?
Reading: offline. recoil-lab last answered 30 days 12 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 28 September 2026, recorded by Rust Metrics.
Settings and map
How is recoil-lab configured, and what rules are in force?
No gather rate appears in the name: recoil-lab. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Carbon of them. Anti-cheat reading: VAC on, Valve's system.
What map is recoil-lab on?
Check: map. Procedural, generated by the game, on recoil-lab.
Connection
How do you connect to recoil-lab?
To join: start Rust, press F1 and type client.connect 150.220.36.225:28215. Or press Launch Rust here and Steam opens the game and connects you.