RUST METRICSFlight deck · live data
Data live Servers11,614 Players33,332 Populated2,810 Fresh wipes 3 h68 Scan5 min
‹ All servers150.220.36.225:28015
Offline Full Queue Fresh wipe Wipe due No query

RustLite Audio Calibration Lab

Offline 150.220.36.225:28015 checked 28d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 0 /2

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,975top 63%
Last wipe41d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap0.7 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Mon 28 SepThu 24 SepThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 28 Sep, 00:22 UTC31d ago 1 – running 0
Thu 24 Sep, 23:08 UTC34d ago 1 halved by day 2 3.1 days 1
Thu 24 Sep, 01:56 UTC35d ago 1 – 0.9 days 0
Wed 23 Sep, 15:19 UTC35d ago 1 – 0.4 days 0
Wed 23 Sep, 00:16 UTC36d ago 1 – 0.6 days 0
Mon 21 Sep, 15:04 UTC37d ago 1 – 1.4 days 0
Sun 20 Sep, 23:15 UTC38d ago 1 – 0.7 days 0
Sun 20 Sep, 16:48 UTC38d ago 1 – 0.3 days 0
Sun 20 Sep, 00:34 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on RustLite Audio Calibration Lab?

The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.

What wipe timing does RustLite Audio Calibration Lab follow?

There is no next wipe to predict: RustLite Audio Calibration Lab wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 8 hours ago.

Tags

How should you read the tags on RustLite Audio Calibration Lab?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustLite Audio Calibration Lab. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RustLite Audio Calibration Lab appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustLite Audio Calibration Lab: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

What position does RustLite Audio Calibration Lab hold among Rust servers?

Player hours over seven days put RustLite Audio Calibration Lab at #14,975, in the top 63% of all ranked servers.

How full does RustLite Audio Calibration Lab get?

Reading for RustLite Audio Calibration Lab: offline at this moment; last seen 28 days 15 hours ago.

Operator and location

What location is RustLite Audio Calibration Lab hosted in?

No region comes from RustLite Audio Calibration Lab. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 150.220.36.225:28015.

What Rust version is RustLite Audio Calibration Lab on?

Version check: Rust network protocol 2633 and build 164530 on Windows, run by RustLite Audio Calibration Lab. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RustLite Audio Calibration Lab, and is it online?

Reading: offline. RustLite Audio Calibration Lab last answered 28 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.

Map and rules

How is RustLite Audio Calibration Lab configured, and what rules are in force?

No gather rate appears in the name: RustLite Audio Calibration Lab. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustLite Audio Calibration Lab on?

Check: map. Procedural, generated by the game, on RustLite Audio Calibration Lab.

How to join

How do you connect to RustLite Audio Calibration Lab?

Check: join. Open Rust, press F1, then enter client.connect 150.220.36.225:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp2
Max players 2 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs164530
Build The server runs game build 164530.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.