RustLite Audio Calibration Lab
Offline 150.220.36.225:28015 checked 28d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 28 Sep, 00:22 UTC31d ago | 1 | – | running | 0 |
| Thu 24 Sep, 23:08 UTC34d ago | 1 | halved by day 2 | 3.1 days | 1 |
| Thu 24 Sep, 01:56 UTC35d ago | 1 | – | 0.9 days | 0 |
| Wed 23 Sep, 15:19 UTC35d ago | 1 | – | 0.4 days | 0 |
| Wed 23 Sep, 00:16 UTC36d ago | 1 | – | 0.6 days | 0 |
| Mon 21 Sep, 15:04 UTC37d ago | 1 | – | 1.4 days | 0 |
| Sun 20 Sep, 23:15 UTC38d ago | 1 | – | 0.7 days | 0 |
| Sun 20 Sep, 16:48 UTC38d ago | 1 | – | 0.3 days | 0 |
| Sun 20 Sep, 00:34 UTC39d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 55/500
- 134/100
- 82/225
- 25/700
- 3/200
- 5/1000
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on RustLite Audio Calibration Lab?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.
What wipe timing does RustLite Audio Calibration Lab follow?
There is no next wipe to predict: RustLite Audio Calibration Lab wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 8 hours ago.
Tags
How should you read the tags on RustLite Audio Calibration Lab?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): 2 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from RustLite Audio Calibration Lab. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RustLite Audio Calibration Lab appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RustLite Audio Calibration Lab: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does RustLite Audio Calibration Lab hold among Rust servers?
Player hours over seven days put RustLite Audio Calibration Lab at #14,975, in the top 63% of all ranked servers.
How full does RustLite Audio Calibration Lab get?
Reading for RustLite Audio Calibration Lab: offline at this moment; last seen 28 days 15 hours ago.
Operator and location
What location is RustLite Audio Calibration Lab hosted in?
No region comes from RustLite Audio Calibration Lab. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 150.220.36.225:28015.
What Rust version is RustLite Audio Calibration Lab on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by RustLite Audio Calibration Lab. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustLite Audio Calibration Lab, and is it online?
Reading: offline. RustLite Audio Calibration Lab last answered 28 days 15 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 17 September 2026, recorded by Rust Metrics.
Map and rules
How is RustLite Audio Calibration Lab configured, and what rules are in force?
No gather rate appears in the name: RustLite Audio Calibration Lab. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustLite Audio Calibration Lab on?
Check: map. Procedural, generated by the game, on RustLite Audio Calibration Lab.
How to join
How do you connect to RustLite Audio Calibration Lab?
Check: join. Open Rust, press F1, then enter client.connect 150.220.36.225:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.