RustAimLab (private)
Offline 150.220.36.191:28415 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 01:22 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 17:18 UTC20d ago | 1 | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 160/500
- 120/100
- 191/225
- 97/700
- 230/700
- 345/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on RustAimLab (private)?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
When does RustAimLab (private) wipe?
To tell the rhythm of RustAimLab (private), too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 19 days 16 hours ago.
Tag meanings
How should you read the tags on RustAimLab (private)?
Tags published by RustAimLab (private), read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Game build reading: 166494; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^z (Modded): Check: category. Modded, because plugins or settings alter the game; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does RustAimLab (private) appear in Rust Metrics lists and filters?
On Rust Metrics, RustAimLab (private) sits in these lists: Modded Rust servers, checked live and Aim training servers, live readings. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Occupancy
Where does RustAimLab (private) sit in the rankings?
Ranking for RustAimLab (private): #15,861 on seven-day player hours, top 72% of all ranked servers.
What is the population on RustAimLab (private)?
Reading for RustAimLab (private): offline at this moment; last seen 18 days 14 hours ago.
Server details
Which location does RustAimLab (private) run from?
Reading: location. RustAimLab (private) gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 150.220.36.191:28415.
What Rust version is RustAimLab (private) on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by RustAimLab (private). To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustAimLab (private), and is it online now?
Check: connection. RustAimLab (private) is offline at this moment. Last contact was 18 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 8 October 2026, recorded by Rust Metrics.
Settings and map
How is RustAimLab (private) configured, and what rules are in force?
Reading the name gives no gather rate for RustAimLab (private). 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Carbon plugins are running. Anti-cheat reading: VAC on, Valve's system.
Connection
What do you do to join RustAimLab (private)?
Press F1 in Rust and enter client.connect 150.220.36.191:28415. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.