RUST METRICSFlight deck · live data
Data live Servers11,808 Players82,963 Populated3,624 Fresh wipes 3 h312 Scan5 min
‹ All servers150.195.144.38:28050
Offline Full Queue Fresh wipe Wipe due No query

iParadiddle's Paradise

Offline 150.195.144.38:28050 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 38 75 112 150 PAX 1 /150

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#14,300top 64%
Last wipe20d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct11 Oct13 Oct16 Oct27 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does iParadiddle's Paradise follow?

The rhythm of iParadiddle's Paradise's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 7 hours ago.

Tag meanings

Which tags does iParadiddle's Paradise carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from iParadiddle's Paradise. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does iParadiddle's Paradise appear in Rust Metrics lists and filters?

On Rust Metrics, iParadiddle's Paradise sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Occupancy

Where does iParadiddle's Paradise sit in the rankings?

Player hours over seven days put iParadiddle's Paradise at #14,300, in the top 64% of all ranked servers.

What is the population on iParadiddle's Paradise?

Status for iParadiddle's Paradise: offline. Last seen 3 days 6 hours ago. Seven-day check: 0 players on average. Peak reading: 1.

Operator and location

What location is iParadiddle's Paradise hosted in?

No region comes from iParadiddle's Paradise. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 150.195.144.38:28050.

What Rust version is iParadiddle's Paradise on?

Rust network protocol 2635 and build 167398 on Windows is the build iParadiddle's Paradise runs. Matching protocol is required to join. Let Steam update your game.

Is iParadiddle's Paradise up, and how often does it stay up?

iParadiddle's Paradise reports offline. The last reading came 3 days 6 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Rules and settings

How is iParadiddle's Paradise configured, and what rules are in force?

No gather rate appears in the name: iParadiddle's Paradise. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.

Which map is live on iParadiddle's Paradise?

Size 4,500 and seed 1337: the game generates the procedural map on iParadiddle's Paradise from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

How to join

What do you do to join iParadiddle's Paradise?

To join: start Rust, press F1 and type client.connect 150.195.144.38:28050. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp150
Max players 150 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs167398
Build Game build reading: 167398.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.