iParadiddle's Paradise
Offline 150.195.144.38:28050 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 45/500
- 125/100
- 94/225
- 36/700
- 85/700
- 322/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does iParadiddle's Paradise follow?
The rhythm of iParadiddle's Paradise's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 20 days 7 hours ago.
Tag meanings
Which tags does iParadiddle's Paradise carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp150 (Max players): 150 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167398 (Build): Game build reading: 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from iParadiddle's Paradise. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does iParadiddle's Paradise appear in Rust Metrics lists and filters?
On Rust Metrics, iParadiddle's Paradise sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does iParadiddle's Paradise sit in the rankings?
Player hours over seven days put iParadiddle's Paradise at #14,300, in the top 64% of all ranked servers.
What is the population on iParadiddle's Paradise?
Status for iParadiddle's Paradise: offline. Last seen 3 days 6 hours ago. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is iParadiddle's Paradise hosted in?
No region comes from iParadiddle's Paradise. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 150.195.144.38:28050.
What Rust version is iParadiddle's Paradise on?
Rust network protocol 2635 and build 167398 on Windows is the build iParadiddle's Paradise runs. Matching protocol is required to join. Let Steam update your game.
Is iParadiddle's Paradise up, and how often does it stay up?
iParadiddle's Paradise reports offline. The last reading came 3 days 6 hours ago. Reading: 1% uptime over the last 7 full days. It was up 1 of 168 hours. Reading: first seen 9 October 2026, recorded by Rust Metrics.
Rules and settings
How is iParadiddle's Paradise configured, and what rules are in force?
No gather rate appears in the name: iParadiddle's Paradise. No limit is set beyond the default. Groups take up to 8 players. survival, gather, build and raid, as the game normally runs — that is the game mode. Combat and raiding against other players are on. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
Which map is live on iParadiddle's Paradise?
Size 4,500 and seed 1337: the game generates the procedural map on iParadiddle's Paradise from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
What do you do to join iParadiddle's Paradise?
To join: start Rust, press F1 and type client.connect 150.195.144.38:28050. Or press Launch Rust here and Steam opens the game and connects you.