RUST METRICSFlight deck · live data
Data live Servers11,753 Players67,907 Populated3,403 Fresh wipes 3 h209 Scan5 min
‹ All servers15.235.23.5:20068
Offline Full Queue Fresh wipe Wipe due No query

Potato Land

Offline 15.235.23.5:20068 checked 11d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 4 8 12 16 PAX 0 /16

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,324top 70%
Last wipe11d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Potato Land follow?

To tell the rhythm of Potato Land, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 11 days 22 hours ago the current world was made.

Tags

How should you read the tags on Potato Land?

Tags published by Potato Land, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp16 (Max players): The server holds 16 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): The server runs game build 167781; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Potato Land appear in Rust Metrics lists and filters?

These Rust Metrics lists carry Potato Land: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does Potato Land sit in the rankings?

Player hours over seven days put Potato Land at #15,324, in the top 70% of all ranked servers.

How full does Potato Land get?

Potato Land is not responding; status offline, last seen 11 days 20 hours ago.

Operator and location

Which location does Potato Land run from?

No region comes from Potato Land. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.235.23.5:20068.

What Rust version is Potato Land on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by Potato Land. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on Potato Land, and is it online?

Potato Land reports offline. The last reading came 11 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 October 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Potato Land?

No gather rate appears in the name: Potato Land. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Plugin count: Oxide. VAC is on. That is Valve's anti-cheat.

What map is Potato Land on?

Check: map. Procedural, size 3,000, seed 50000, generated by the game on Potato Land. The map repeats when size and seed match. Open it on RustMaps from this page.

How to join

What do you do to join Potato Land?

Press F1 in Rust and enter client.connect 15.235.23.5:20068. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp16,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp16
Max players The server holds 16 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Match the game version: protocol 2634 is required.
cs167781
Build The server runs game build 167781.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.