Midnight Marauders
Online 15.235.23.26:24357 checked 10m ago
Server instruments
last reading Fri 00:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 153 · below 20 is lag, below 10 is badEntities
48 h range 67,995–70,998 · memory 2,941 MBUptime
8 h 24 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 20:01 UTC14d ago | 1 | – | running | 0 |
| Wed 14 Oct, 16:58 UTC15d ago | 1 | – | 1.1 days | 0 |
| Sun 4 Oct, 19:18 UTC25d ago | 1 | held half | 9.9 days | 0 |
| Thu 1 Oct, 04:21 UTC28d ago | 1 | halved by day 1 | 3.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 16/500
- 121/100
- 34/225
- 8/700
- 37/700
- 139/200
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on Midnight Marauders?
An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Above half that peak the crowd stayed until the next wipe in 50% of recent wipes. It fell below half by day 1 when it didn't.
When does Midnight Marauders wipe?
No next wipe can be predicted for Midnight Marauders, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 14 days 5 hours ago.
Tag meanings
Which tags does Midnight Marauders carry, and what do they mean?
Tags published by Midnight Marauders, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp75 (Max players): Slots: 75; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Midnight Marauders appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Midnight Marauders: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
What position does Midnight Marauders hold among Rust servers?
Player hours over seven days put Midnight Marauders at #13,510, in the top 61% of all ranked servers.
How full does Midnight Marauders get?
Current headcount on Midnight Marauders: 0 players, 75 slots available. Seven-day check: 0 players on average. Peak reading: 1.
Operator and location
What location is Midnight Marauders hosted in?
No region comes from Midnight Marauders. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.235.23.26:24357.
What Rust version is Midnight Marauders on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by Midnight Marauders. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Midnight Marauders?
Over the last 48 hours the average was 194 server fps; the floor was 153. Peak entity count: 70,998. Buildings, deployables and all else included. Check: memory. Peak use was 4,115 MB. Expect lag when fps falls and entities climb.
What is the uptime on Midnight Marauders, and is it online?
Reading: online. Midnight Marauders answers right now. Reading: uptime. About 8 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 1 October 2026.
Settings and map
What rules does Midnight Marauders enforce, and what are its settings?
No gather rate appears in the name: Midnight Marauders. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Midnight Marauders?
From seed 1464986420, the game generates the procedural map on Midnight Marauders. Its size is 3,500. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Midnight Marauders?
To join: start Rust, press F1 and type client.connect 15.235.23.26:24357. Or press Launch Rust here and Steam opens the game and connects you.