OHHO Server Test ~Kong: Skull Island 1.28~
Online 15.235.181.221:28019 checked 8m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 80 · below 20 is lag, below 10 is badEntities
48 h range 65,835–68,550 · memory 3,882 MBUptime
2 days 20 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 195/500
- 129/100
- 82/700
- 32/200
- 282/700
- 30/1000
Quick answers
from the figures on this pageWipe schedule
What wipe timing does OHHO Server Test ~Kong: Skull Island 1.28~ follow?
Its rhythm cannot be told from the wipes of OHHO Server Test ~Kong: Skull Island 1.28~ on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 3 hours ago the current world was made.
Tags
Which tags does OHHO Server Test ~Kong: Skull Island 1.28~ carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from OHHO Server Test ~Kong: Skull Island 1.28~. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show OHHO Server Test ~Kong: Skull Island 1.28~?
On Rust Metrics, OHHO Server Test ~Kong: Skull Island 1.28~ sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What position does OHHO Server Test ~Kong: Skull Island 1.28~ hold among Rust servers?
Player hours over seven days put OHHO Server Test ~Kong: Skull Island 1.28~ at #8,563, in the top 38% of all ranked servers.
What player count does OHHO Server Test ~Kong: Skull Island 1.28~ carry?
Current headcount on OHHO Server Test ~Kong: Skull Island 1.28~: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 13:00 UTC over the last 48 hours.
Operator and location
Which location does OHHO Server Test ~Kong: Skull Island 1.28~ run from?
Reading: location. OHHO Server Test ~Kong: Skull Island 1.28~ gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.235.181.221:28019.
What Rust version is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Rust network protocol 2635 and build 168909 on Linux is the build OHHO Server Test ~Kong: Skull Island 1.28~ runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for OHHO Server Test ~Kong: Skull Island 1.28~?
Reading: 121 server fps on average across the last 48 hours. It never dropped below 80. Check: entities. The peak was 68,550, counting buildings, deployables and the rest of the world. Memory peak: 4,097 MB. Expect lag when fps falls and entities climb.
Is OHHO Server Test ~Kong: Skull Island 1.28~ up, and how often does it stay up?
Check: connection. OHHO Server Test ~Kong: Skull Island 1.28~ is online at this moment. Check: restart. The uptime it reports puts the last restart about 2 days 20 hours ago. Reading: 93% uptime over the last 7 full days. It was up 157 of 168 hours. The first sighting on Rust Metrics was 23 September 2026.
Rules and settings
What rules does OHHO Server Test ~Kong: Skull Island 1.28~ enforce, and what are its settings?
No gather rate appears in the name: OHHO Server Test ~Kong: Skull Island 1.28~. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is OHHO Server Test ~Kong: Skull Island 1.28~ on?
Size 3,500 and seed 1337: the game generates the procedural map on OHHO Server Test ~Kong: Skull Island 1.28~ from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
How to join
What do you do to join OHHO Server Test ~Kong: Skull Island 1.28~?
To join: start Rust, press F1 and type client.connect 15.235.181.221:28019. Or press Launch Rust here and Steam opens the game and connects you.