LS - TEST
Online 15.235.181.126:2016 checked 8m ago
Server instruments
last reading Fri 05:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 10 · below 20 is lag, below 10 is badEntities
48 h range 44,979–47,901 · memory 1,342 MBUptime
1 h 16 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/500
- 126/100
- 82/225
- 23/700
- 64/700
- 56/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does LS - TEST follow?
To tell the rhythm of LS - TEST, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 23 hours ago the current world was made.
Tags
Which tags does LS - TEST carry, and what do they mean?
Tags published by LS - TEST, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show LS - TEST?
Rust Metrics lists featuring LS - TEST: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
Where does LS - TEST sit in the rankings?
Ranking for LS - TEST: #15,270 on seven-day player hours, top 69% of all ranked servers.
What is the population on LS - TEST?
Current headcount on LS - TEST: 0 players, 2 slots available. Check: player average. 0 over the last seven days.
Server details
Which location does LS - TEST run from?
No region tag on LS - TEST. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 15.235.181.126:2016.
What Rust version is LS - TEST on?
Reading: LS - TEST, Rust network protocol 2635 and build 168909, Linux. Matching protocol is required to join. Let Steam update your game.
How does LS - TEST perform?
Over the last 48 hours the average was 127 server fps; the floor was 10. Check: entities. The peak was 47,901, counting buildings, deployables and the rest of the world. Reading: 1,839 MB of memory at the highest. Expect lag when fps falls and entities climb.
What is the uptime on LS - TEST, and is it online?
Reading: online. LS - TEST answers right now. Check: restart. The uptime it reports puts the last restart about 1 hours ago. Uptime for the last 4 full days: 95 of 96 hours, or 99%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
What rules does LS - TEST enforce, and what are its settings?
Check: gather rate. The name LS - TEST does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on LS - TEST?
Check: map. Procedural, size 3,000, seed 1, generated by the game on LS - TEST. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
How do you connect to LS - TEST?
To join: start Rust, press F1 and type client.connect 15.235.181.126:2016. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://lonesurvivor.online/.