RAID1
Offline 15.235.180.140:26025 checked 6d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 141/500
- 133/100
- 199/225
- 87/700
- 228/700
- 347/350
Quick answers
from the figures on this pageWipe timing
What wipe timing does RAID1 follow?
To tell the rhythm of RAID1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 6 hours ago.
Lists and filters
Which tags does RAID1 carry, and what do they mean?
Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RAID1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does RAID1 appear in Rust Metrics lists and filters?
Rust Metrics lists featuring RAID1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does RAID1 hold among Rust servers?
Ranking for RAID1: #15,310 on seven-day player hours, top 69% of all ranked servers.
What player count does RAID1 carry?
Status for RAID1: offline. Last seen 6 days 3 hours ago. A seven-day average of 0 players is the reading.
Server details
Which location does RAID1 run from?
Reading: location. RAID1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.235.180.140:26025.
What Rust version is RAID1 on?
Rust network protocol 2634 and build 166652 on Windows is the build RAID1 runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RAID1, and is it online?
Check: connection. RAID1 is offline at this moment. Last contact was 6 days 3 hours ago. Uptime for the last 7 full days: 39 of 168 hours, or 23%. Check: first contact. Rust Metrics logged it on 6 October 2026.
Settings and map
How is RAID1 configured, and what rules are in force?
No gather rate appears in the name: RAID1. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RAID1 on?
Size 2,500 and seed 3486489: the game generates the procedural map on RAID1 from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Join
How do you connect to RAID1?
Check: join. Open Rust, press F1, then enter client.connect 15.235.180.140:26025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.
