RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,471 Populated3,963 Fresh wipes 3 h334 Scan5 min
‹ All servers15.235.180.140:26025
Offline Full Queue Fresh wipe Wipe due No query

RAID1

Offline 15.235.180.140:26025 checked 6d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,310top 69%
Last wipe23d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does RAID1 follow?

To tell the rhythm of RAID1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 23 days 6 hours ago.

Lists and filters

Which tags does RAID1 carry, and what do they mean?

Check: tags. The game's server browser reads gmvanilla (Game mode): The mode is vanilla survival; mp100 (Max players): Slots: 100; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RAID1. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does RAID1 appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RAID1: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What position does RAID1 hold among Rust servers?

Ranking for RAID1: #15,310 on seven-day player hours, top 69% of all ranked servers.

What player count does RAID1 carry?

Status for RAID1: offline. Last seen 6 days 3 hours ago. A seven-day average of 0 players is the reading.

Server details

Which location does RAID1 run from?

Reading: location. RAID1 gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.235.180.140:26025.

What Rust version is RAID1 on?

Rust network protocol 2634 and build 166652 on Windows is the build RAID1 runs. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on RAID1, and is it online?

Check: connection. RAID1 is offline at this moment. Last contact was 6 days 3 hours ago. Uptime for the last 7 full days: 39 of 168 hours, or 23%. Check: first contact. Rust Metrics logged it on 6 October 2026.

Settings and map

How is RAID1 configured, and what rules are in force?

No gather rate appears in the name: RAID1. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is RAID1 on?

Size 2,500 and seed 3486489: the game generates the procedural map on RAID1 from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.

Join

How do you connect to RAID1?

Check: join. Open Rust, press F1, then enter client.connect 15.235.180.140:26025. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp100
Max players Slots: 100.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build Game build reading: 166652.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.