TT Vil
Online 15.235.173.80:28080 checked 7m ago
Server instruments
last reading Thu 12:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 60 · below 20 is lag, below 10 is badEntities
48 h range 104,717–109,727 · memory 3,395 MBUptime
1 days 13 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 12:12 UTC11d ago | 1 | – | running | 0 |
| Sun 18 Oct, 05:12 UTC11d ago | 1 | – | 0.3 days | 0 |
| Sat 17 Oct, 16:20 UTC11d ago | 1 | – | 0.5 days | 1 |
| Sat 17 Oct, 06:43 UTC12d ago | 1 | – | 0.4 days | 0 |
| Fri 9 Oct, 13:44 UTC20d ago | 1 | halved by day 1 | 7.7 days | 0 |
| Tue 22 Sep, 15:36 UTC36d ago | 1 | halved by day 1 | 16.9 days | 0 |
| Thu 17 Sep, 17:34 UTC41d ago | 0 | – | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 188/500
- 127/100
- 84/700
- 27/200
- 29/1000
- 273/700
Quick answers
from the figures on this pageWipe schedule
What happens on TT Vil when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.
What wipe timing does TT Vil follow?
There is no next wipe to predict: TT Vil wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 11 days 1 hours ago the current world was made.
Tags
How should you read the tags on TT Vil?
These are the tags TT Vil publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts16 (Group limit): You may team up with at most 16; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show TT Vil?
Rust Metrics lists featuring TT Vil: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does TT Vil hold among Rust servers?
Ranking for TT Vil: #7,243 on seven-day player hours, top 33% of all ranked servers.
How full does TT Vil get?
Current headcount on TT Vil: 0 players, 50 slots available. Check: players over seven days. Average 0, peak 1. Average at the busiest hour was 1 players, at 14:00 UTC over the last 48 hours.
Operator and location
Which location does TT Vil run from?
Reading: location. TT Vil gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.235.173.80:28080.
What Rust version is TT Vil on?
Rust network protocol 2635 and build 168909 on Windows is the build TT Vil runs. Check: protocol. To join, your game must match; Steam handles the update.
Is performance on TT Vil within range?
Check: fps. Average 60 server fps over the last 48 hours, low of 60. Within range. Check: entities. The peak was 109,727, counting buildings, deployables and the rest of the world. Memory peak: 3,902 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on TT Vil, and is it online?
Check: connection. TT Vil is online at this moment. Check: restart. The uptime it reports puts the last restart about 37 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is TT Vil configured, and what rules are in force?
Check: gather rate. The name TT Vil does not state one. The cap on groups is 16 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on TT Vil?
From seed 1816171915, the game generates the procedural map on TT Vil. Its size is 4,500. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
How to join
How can you get onto TT Vil?
To join: start Rust, press F1 and type client.connect 15.235.173.80:28080. Or press Launch Rust here and Steam opens the game and connects you.
