RUST METRICSFlight deck · live data
Data live Servers11,898 Players102,471 Populated3,963 Fresh wipes 3 h334 Scan5 min
‹ All servers15.235.132.79:23648
Online Full Queue Fresh wipe Wipe due No query

A Shockbyte x Discord Production Rust Server

Online 15.235.132.79:23648 checked 13m ago

moddedoxide
COM 1 · connect

Server instruments

last reading Thu 16:00 UTC
0 10 20 30 40 PAX 0 /40

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 223 SERVER FPS

Server fps

48 h low 33 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 44,808 ×1000

Entities

48 h range 42,507–44,957 · memory 3,184 MB
1239 ET SINCE RESTART 23:26

Uptime

23 h 26 min since its last restart, at the last reading
7-day average0peak 1
Rank#12,741top 57%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Memory3,184MBat the last reading
REC 1

Players

AveragePeak
0123419:0004:0013:0022:0007:0016:00

Hourly average and peak, UTC.

REC 2

Server performance

010020030040019:0004:0013:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap2.2 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctSat 24 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 11 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:10 UTC2d ago 1 – running 0
Sat 24 Oct, 16:04 UTC5d ago 1 halved by day 1 2.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on A Shockbyte x Discord Production Rust Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 11 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. When it didn't hold, by day 1 it fell below half.

What wipe timing does A Shockbyte x Discord Production Rust Server follow?

To tell the rhythm of A Shockbyte x Discord Production Rust Server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 2 days 21 hours ago.

Tag meanings

How should you read the tags on A Shockbyte x Discord Production Rust Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte x Discord Production Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does A Shockbyte x Discord Production Rust Server appear in Rust Metrics lists and filters?

These Rust Metrics lists carry A Shockbyte x Discord Production Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Occupancy

What position does A Shockbyte x Discord Production Rust Server hold among Rust servers?

Player hours over seven days put A Shockbyte x Discord Production Rust Server at #12,741, in the top 57% of all ranked servers.

How full does A Shockbyte x Discord Production Rust Server get?

Current headcount on A Shockbyte x Discord Production Rust Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.

Operator and location

What location is A Shockbyte x Discord Production Rust Server hosted in?

Reading: location. A Shockbyte x Discord Production Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.235.132.79:23648.

What Rust version is A Shockbyte x Discord Production Rust Server on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by A Shockbyte x Discord Production Rust Server. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for A Shockbyte x Discord Production Rust Server?

Reading: 222 server fps on average across the last 48 hours. It never dropped below 33. Peak entity count: 44,957. Buildings, deployables and all else included. Check: memory. Peak use was 3,565 MB. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is A Shockbyte x Discord Production Rust Server, and is it online now?

A Shockbyte x Discord Production Rust Server reports online. Status: normal. Reading: uptime. About 23 hours ago it restarted, on its own count. Uptime for the last 4 full days: 86 of 96 hours, or 90%. The first sighting on Rust Metrics was 24 October 2026.

Rules and settings

What rules does A Shockbyte x Discord Production Rust Server enforce, and what are its settings?

Reading the name gives no gather rate for A Shockbyte x Discord Production Rust Server. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.

What map is A Shockbyte x Discord Production Rust Server on?

From seed 20000, the game generates the procedural map on A Shockbyte x Discord Production Rust Server. Its size is 3,000. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How do you connect to A Shockbyte x Discord Production Rust Server?

Check: join. Open Rust, press F1, then enter client.connect 15.235.132.79:23648. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is plain Rust survival.
mp40
Max players Slots: 40.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build The server runs game build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.