HOODARUST
Online 15.204.68.243:28015 checked 7m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
3% full 7-day avg7-day peakServer fps
48 h low 70 · below 20 is lag, below 10 is badEntities
48 h range 106,930–125,232 · memory 4,945 MBUptime
14 h 1 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 23:57 UTC, in 23h. Its biweekly schedule tag · low confidence
Coming wipes
- WPT 1Thu 29 Oct, 23:57 UTC23h
- WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
- WPT 3Thu 12 Nov, 23:57 UTC14d 23h
- WPT 4Thu 26 Nov, 23:57 UTC28d 23h
- WPT 5Thu 3 Dec, 19:00 UTC35d 18hFW
- WPT 6Thu 10 Dec, 23:57 UTC42d 23h
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 23:57 UTC13d ago | 1 | – | running | 0 |
| Fri 2 Oct, 23:18 UTC26d ago | 1 | halved by day 5 | 13 days | 0 |
| Sat 19 Sep, 00:44 UTC39d ago | 4 | halved by day 2 | 13.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 51/100
- 3/100
- 3/200
- 5/200
- 9/50
- 1/20
Quick answers
from the figures on this pageReset cycle
What happens on HOODARUST when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it fell below half when it didn't.
What wipe timing does HOODARUST follow?
Its tag guides the prediction: too few of HOODARUST's wipes are on record to confirm its schedule. On Thursday 29 October at 23:57 UTC its next wipe is due. The world in play was created 13 days ago. A wipe schedule of every two weeks is published in its tags.
Tag meanings
How should you read the tags on HOODARUST?
These are the tags HOODARUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp90 (Max players): The server holds 90 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does HOODARUST appear in Rust Metrics lists and filters?
Rust Metrics lists featuring HOODARUST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Occupancy
What position does HOODARUST hold among Rust servers?
Player hours over seven days put HOODARUST at #5,648, in the top 25% of all ranked servers.
How full does HOODARUST get?
Current headcount on HOODARUST: 3 players, 90 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 23:00 UTC, averaging 2 players at that hour.
Operator and location
Where does HOODARUST sit?
No region comes from HOODARUST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.204.68.243:28015.
What Rust version is HOODARUST on?
Rust network protocol 2635 and build 168909 on Linux is the build HOODARUST runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for HOODARUST?
Check: fps. Average 101 server fps over the last 48 hours, low of 70. Within range. Reading: 125,232 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,945 MB. Expect lag when fps falls and entities climb.
How reliable is HOODARUST, and is it online now?
Check: connection. HOODARUST is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does HOODARUST enforce, and what are its settings?
No gather rate appears in the name: HOODARUST. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on HOODARUST?
Check: map. Procedural, size 4,500, seed 100000, generated by the game on HOODARUST. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How do you connect to HOODARUST?
Check: join. Open Rust, press F1, then enter client.connect 15.204.68.243:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.