RUST METRICSFlight deck · live data
Data live Servers11,726 Players49,195 Populated3,240 Fresh wipes 3 h114 Scan5 min
‹ All servers15.204.68.243:28015
Online Full Queue Fresh wipe Wipe due No query

HOODARUST

Online 15.204.68.243:28015 checked 7m ago

biweekly wipes vanillamoddedoxide
COM 1 · connect

Server instruments

last reading Wed 22:00 UTC
0 22 45 68 90 PAX 3 /90

Players now

3% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 97 SERVER FPS

Server fps

48 h low 70 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 124,784 ×1000

Entities

48 h range 106,930–125,232 · memory 4,945 MB
1239 ET SINCE RESTART 14:01

Uptime

14 h 1 min since its last restart, at the last reading
7-day average0peak 2
Rank#5,648top 25%
Last wipe13d agobiweekly schedule
Next wipe23hThu 29 Oct, 23:57 UTC
Memory4,945MB48 h peak 2 players
REC 1

Players

AveragePeak
00.511.5201:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020001:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 23:57 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap13.5 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 3.5

Coming wipes

  1. WPT 1Thu 29 Oct, 23:57 UTC23h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 18hFW
  3. WPT 3Thu 12 Nov, 23:57 UTC14d 23h
  4. WPT 4Thu 26 Nov, 23:57 UTC28d 23h
  5. WPT 5Thu 3 Dec, 19:00 UTC35d 18hFW
  6. WPT 6Thu 10 Dec, 23:57 UTC42d 23h

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 23:57 UTC13d ago 1 – running 0
Fri 2 Oct, 23:18 UTC26d ago 1 halved by day 5 13 days 0
Sat 19 Sep, 00:44 UTC39d ago 4 halved by day 2 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on HOODARUST when wipe day comes?

The busiest point of its recent wipes drew 2 players on average. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3.5 it fell below half when it didn't.

What wipe timing does HOODARUST follow?

Its tag guides the prediction: too few of HOODARUST's wipes are on record to confirm its schedule. On Thursday 29 October at 23:57 UTC its next wipe is due. The world in play was created 13 days ago. A wipe schedule of every two weeks is published in its tags.

Tag meanings

How should you read the tags on HOODARUST?

These are the tags HOODARUST publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp90 (Max players): The server holds 90 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^b (Biweekly): Two-week wipe schedule; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does HOODARUST appear in Rust Metrics lists and filters?

Rust Metrics lists featuring HOODARUST: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Occupancy

What position does HOODARUST hold among Rust servers?

Player hours over seven days put HOODARUST at #5,648, in the top 25% of all ranked servers.

How full does HOODARUST get?

Current headcount on HOODARUST: 3 players, 90 slots available. Check: players over seven days. Average 0, peak 2. The last 48 hours peaked at 23:00 UTC, averaging 2 players at that hour.

Operator and location

Where does HOODARUST sit?

No region comes from HOODARUST. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.204.68.243:28015.

What Rust version is HOODARUST on?

Rust network protocol 2635 and build 168909 on Linux is the build HOODARUST runs. To get in, your game needs the same protocol; Steam applies the update.

What is the performance reading for HOODARUST?

Check: fps. Average 101 server fps over the last 48 hours, low of 70. Within range. Reading: 125,232 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 4,945 MB. Expect lag when fps falls and entities climb.

How reliable is HOODARUST, and is it online now?

Check: connection. HOODARUST is online at this moment. Check: restart. The uptime it reports puts the last restart about 14 hours ago. Uptime for the last 7 full days: 144 of 168 hours, or 86%. Check: first contact. Rust Metrics logged it on 13 September 2026.

Map and rules

What rules does HOODARUST enforce, and what are its settings?

No gather rate appears in the name: HOODARUST. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. Vanilla is the label it uses: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on HOODARUST?

Check: map. Procedural, size 4,500, seed 100000, generated by the game on HOODARUST. View it on RustMaps from this page: matching size and seed give an identical map.

How to join

How do you connect to HOODARUST?

Check: join. Open Rust, press F1, then enter client.connect 15.204.68.243:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp90,ptrak,$r?,v2635,^b,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp90
Max players The server holds 90 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Two-week wipe schedule.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Check: category. Modded, because plugins or settings alter the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.