ChudL™
Offline 15.204.68.243:27849 checked 12d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 08:06 UTC23d ago | 0 | – | running | 0 |
| Sat 19 Sep, 23:03 UTC39d ago | 2 | halved by day 3 | 16.4 days | 0 |
| Sat 19 Sep, 10:45 UTC40d ago | 2 | – | 0.5 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 122/100
- 95/225
- 33/700
- 99/700
- 336/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on ChudL™?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 3 it fell below half when it didn't.
What wipe timing does ChudL™ follow?
There is no next wipe to predict: ChudL™ wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 13 hours ago the current world was made.
Tags
Which tags does ChudL™ carry, and what do they mean?
These are the tags ChudL™ publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show ChudL™?
On Rust Metrics, ChudL™ sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does ChudL™ sit in the rankings?
Player hours over seven days put ChudL™ at #15,226, in the top 70% of all ranked servers.
What player count does ChudL™ carry?
Status for ChudL™: offline. Last seen 12 days 16 hours ago.
Server details
What location is ChudL™ hosted in?
No region tag on ChudL™. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 15.204.68.243:27849.
What Rust version is ChudL™ on?
Rust network protocol 2634 and build 167781 on Linux is the build ChudL™ runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ChudL™, and is it online?
Check: connection. ChudL™ is offline at this moment. Last contact was 12 days 16 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 19 September 2026.
Rules and settings
What settings and rules apply on ChudL™?
No gather rate appears in the name: ChudL™. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC off, Valve's system.
Which map is live on ChudL™?
Size 2,500 and seed 2147483647: the game generates the procedural map on ChudL™ from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.
Connection
What do you do to join ChudL™?
Press F1 in Rust and enter client.connect 15.204.68.243:27849. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.