A Shockbyte Rust Server
Online 15.204.68.234:26913 checked 10m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 9 · below 20 is lag, below 10 is badEntities
48 h range 6,153–8,716 · memory 2,577 MBUptime
1 days 10 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 05:32 UTC4d ago | 3 | – | running | 0 |
| Sun 11 Oct, 03:19 UTC18d ago | 3 | halved by day 1 | 14.1 days | 0 |
| Sat 10 Oct, 00:59 UTC19d ago | 4 | – | 1.1 days | 2 |
| Fri 9 Oct, 02:44 UTC20d ago | 4 | – | 0.9 days | 0 |
| Sun 4 Oct, 05:11 UTC25d ago | 2 | halved by day 3 | 4.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/500
- 135/100
- 188/225
- 72/700
- 208/700
- 349/350
Quick answers
from the figures on this pageWipe schedule
What happens on A Shockbyte Rust Server when wipe day comes?
The busiest point of its recent wipes drew 3 players on average. After the latest wipe, numbers topped out at 0 hours. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 2 when it didn't.
How often does A Shockbyte Rust Server wipe, and when?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 13 hours ago.
Tag meanings
Which tags does A Shockbyte Rust Server carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): Slots: 40; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): The server runs game build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from A Shockbyte Rust Server. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show A Shockbyte Rust Server?
These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Ranking for A Shockbyte Rust Server: #9,821 on seven-day player hours, top 44% of all ranked servers.
What is the population on A Shockbyte Rust Server?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 3.
Server details
Where does A Shockbyte Rust Server sit?
No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 15.204.68.234:26913.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on A Shockbyte Rust Server within range?
Check: fps. Average 222 server fps over the last 48 hours, low of 9. Within range. Reading: 8,716 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 3,368 MB. What players call lag comes from low fps and an entity count on the rise.
What is the uptime on A Shockbyte Rust Server, and is it online?
A Shockbyte Rust Server reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 34 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 4 October 2026.
Rules and settings
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte Rust Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Plugin count: Oxide. Anti-cheat reading: VAC on, Valve's system.
What map is A Shockbyte Rust Server on?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Join
What do you do to join A Shockbyte Rust Server?
To join: start Rust, press F1 and type client.connect 15.204.68.234:26913. Or press Launch Rust here and Steam opens the game and connects you.