A Shockbyte Rust Server
Online 15.204.68.231:22028 checked 13m ago
Server instruments
last reading Thu 17:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 4 · below 20 is lag, below 10 is badEntities
48 h range 62,432–66,081 · memory 3,169 MBUptime
10 h 32 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 02:12 UTC7d ago | 1 | – | running | 0 |
| Mon 21 Sep, 23:06 UTC37d ago | 1 | halved by day 3 | 30.1 days | 0 |
| Sun 20 Sep, 01:46 UTC39d ago | 1 | – | 1.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 144/500
- 127/100
- 201/225
- 79/700
- 229/700
- 351/350
Quick answers
from the figures on this pageWipe timing
What happens on A Shockbyte Rust Server when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. It fell below half by day 3 when it didn't.
When does A Shockbyte Rust Server wipe?
No next wipe can be predicted for A Shockbyte Rust Server, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 7 days 16 hours ago the current world was made.
Tags
Which tags does A Shockbyte Rust Server carry, and what do they mean?
These are the tags A Shockbyte Rust Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry A Shockbyte Rust Server: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does A Shockbyte Rust Server sit in the rankings?
Player hours over seven days put A Shockbyte Rust Server at #9,927, in the top 44% of all ranked servers.
What player count does A Shockbyte Rust Server carry?
Current headcount on A Shockbyte Rust Server: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.
Operator and location
Where does A Shockbyte Rust Server sit?
Reading: location. A Shockbyte Rust Server gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 15.204.68.231:22028.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 162 server fps; the floor was 4. Check: entities. The peak was 66,081, counting buildings, deployables and the rest of the world. Reading: 4,006 MB of memory at the highest. Expect lag when fps falls and entities climb.
Is A Shockbyte Rust Server up, and how often does it stay up?
A Shockbyte Rust Server reports online. Status: normal. Reading: uptime. About 10 hours ago it restarted, on its own count. Reading: 98% uptime over the last 7 full days. It was up 165 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Map and rules
What rules does A Shockbyte Rust Server enforce, and what are its settings?
Reading the name gives no gather rate for A Shockbyte Rust Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is A Shockbyte Rust Server on?
Check: map. Procedural, size 3,500, seed 154444, generated by the game on A Shockbyte Rust Server. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to A Shockbyte Rust Server?
Check: join. Open Rust, press F1, then enter client.connect 15.204.68.231:22028. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.