South Park!
Offline 15.204.68.213:24072 checked 1d ago
Server instruments
last reading Tue 22:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 228 · below 20 is lag, below 10 is badEntities
48 h range 22,014–22,244 · memory 2,397 MBUptime
1 days 9 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 01:28 UTC7d ago | 4 | – | running | 3 |
| Sun 18 Oct, 04:49 UTC11d ago | 3 | halved by day 2 | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 113/500
- 135/100
- 188/225
- 72/700
- 208/700
- 349/350
Quick answers
from the figures on this pageWipe timing
What happens on South Park! when wipe day comes?
At their busiest, its recent wipes drew 4 players on average. Peak crowd on the latest wipe: 1 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. When it didn't hold, by day 2 it fell below half.
When does South Park! wipe?
Its rhythm cannot be told from the wipes of South Park! on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 17 hours ago.
Tag meanings
How should you read the tags on South Park!?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from South Park!. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does South Park! appear in Rust Metrics lists and filters?
These Rust Metrics lists carry South Park!: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does South Park! sit in the rankings?
Player hours over seven days put South Park! at #3,020, in the top 14% of all ranked servers.
How full does South Park! get?
Status for South Park!: offline. Last seen 44 hours ago. Check: players over seven days. Average 1, peak 7. Average at the busiest hour was 0 players, at 22:00 UTC over the last 48 hours.
Server details
Where does South Park! sit?
Reading: location. South Park! gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 15.204.68.213:24072.
What Rust version is South Park! on?
Rust network protocol 2635 and build 167781 on Linux is the build South Park! runs. To get in, your game needs the same protocol; Steam applies the update.
Is performance on South Park! within range?
Check: fps. Average 235 server fps over the last 48 hours, low of 228. Within range. Reading: 22,244 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 2,514 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is South Park!, and is it online now?
Check: connection. South Park! is offline at this moment. Last contact was 44 hours ago. Reading: uptime. About 33 hours ago it restarted, on its own count. Uptime for the last 7 full days: 143 of 168 hours, or 85%. Check: first contact. Rust Metrics logged it on 18 October 2026.
Settings and map
How is South Park! configured, and what rules are in force?
Reading the name gives no gather rate for South Park!. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. Check: anti-cheat. VAC, Valve's system, is on.
What map is South Park! on?
From seed 1321801525, the game generates the procedural map on South Park!. Its size is 2,000. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
How can you get onto South Park!?
Press F1 in Rust and enter client.connect 15.204.68.213:24072. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.