photo
Online 15.204.68.165:27083 checked 8m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 111 · below 20 is lag, below 10 is badEntities
48 h range 44,125–46,725 · memory 2,869 MBUptime
19 h 34 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 37% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:53 UTC27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 87/500
- 130/100
- 148/225
- 60/700
- 160/700
- 348/350
Quick answers
from the figures on this pageReset cycle
What happens on photo when wipe day comes?
The busiest point of its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 1 hours.
How often does photo wipe, and when?
The rhythm of photo's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 27 days 8 hours ago the current world was made.
Lists and filters
How should you read the tags on photo?
Tags published by photo, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp16 (Max players): Slots: 16; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does photo appear in Rust Metrics lists and filters?
Rust Metrics lists featuring photo: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
What position does photo hold among Rust servers?
Player hours over seven days put photo at #8,247, in the top 37% of all ranked servers.
What player count does photo carry?
0 of 16 slots are filled on photo right now. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 1 players, at 10:00 UTC over the last 48 hours.
Operator and location
Where does photo sit?
Reading: location. photo gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 15.204.68.165:27083.
What Rust version is photo on?
Version check: Rust network protocol 2635 and build 168909 on Linux, run by photo. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for photo?
Over the last 48 hours the average was 178 server fps; the floor was 111. Reading: 46,725 entities at the highest. That covers buildings, deployables and everything else. Reading: 4,303 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on photo, and is it online?
Check: connection. photo is online at this moment. Reading: uptime. About 19 hours ago it restarted, on its own count. Reading: 43% uptime over the last 7 full days. It was up 72 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.
Map and rules
How is photo configured, and what rules are in force?
Check: gather rate. The name photo does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is photo on?
Check: map. Procedural, size 3,000, seed 660491287, generated by the game on photo. The map repeats when size and seed match. Open it on RustMaps from this page.
How to join
How do you connect to photo?
Press F1 in Rust and enter client.connect 15.204.68.165:27083. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.