Dluckys Code
Offline 15.204.57.71:28015 checked 8d ago
Server instruments
no direct query in 48 hoursPlayers now
1% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 180/500
- 121/100
- 177/225
- 87/700
- 237/200
- 233/700
Quick answers
from the figures on this pageWipe schedule
How often does Dluckys Code wipe, and when?
To tell the rhythm of Dluckys Code, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world in play was created 8 days 20 hours ago.
Tags
Which tags does Dluckys Code carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Plugins or settings make this a modded server from Dluckys Code. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show Dluckys Code?
Rust Metrics lists featuring Dluckys Code: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does Dluckys Code sit in the rankings?
Ranking for Dluckys Code: #14,208 on seven-day player hours, top 64% of all ranked servers.
What player count does Dluckys Code carry?
Status for Dluckys Code: offline. Last seen 8 days 17 hours ago.
Operator and location
What location is Dluckys Code hosted in?
No region tag on Dluckys Code. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 15.204.57.71:28015.
What Rust version is Dluckys Code on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by Dluckys Code. To get in, your game needs the same protocol; Steam applies the update.
Is Dluckys Code up, and how often does it stay up?
Reading: offline. Dluckys Code last answered 8 days 17 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 October 2026.
Settings and map
How is Dluckys Code configured, and what rules are in force?
Reading the name gives no gather rate for Dluckys Code. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Dluckys Code?
Size 1,500 and seed 3486489: the game generates the procedural map on Dluckys Code from them. View it on RustMaps from this page: matching size and seed give an identical map.
Join
What do you do to join Dluckys Code?
To join: start Rust, press F1 and type client.connect 15.204.57.71:28015. Or press Launch Rust here and Steam opens the game and connects you.
