Rust4Fun
Online 15.204.152.49:27331 checked 11m ago
Server instruments
last reading Thu 20:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 17 · below 20 is lag, below 10 is badEntities
48 h range 3,509–8,282 · memory 1,939 MBUptime
8 h 2 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 50% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 15:08 UTC3d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 54/500
- 122/100
- 95/225
- 33/700
- 99/700
- 336/350
Quick answers
from the figures on this pageReset cycle
What happens on Rust4Fun when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in.
What wipe timing does Rust4Fun follow?
Its rhythm cannot be told from the wipes of Rust4Fun on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 4 days 1 hours ago.
Lists and filters
How should you read the tags on Rust4Fun?
These are the tags Rust4Fun publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Rust4Fun appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Rust4Fun: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Rust4Fun sit in the rankings?
Ranking for Rust4Fun: #11,164 on seven-day player hours, top 50% of all ranked servers.
What player count does Rust4Fun carry?
Current headcount on Rust4Fun: 0 players, 40 slots available. Check: players over seven days. Average 0, peak 1.
Server
Where does Rust4Fun sit?
No region tag on Rust4Fun. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 15.204.152.49:27331.
What Rust version is Rust4Fun on?
Reading: Rust4Fun, Rust network protocol 2635 and build 168909, Linux. Check: protocol. To join, your game must match; Steam handles the update.
How does Rust4Fun perform?
Over the last 48 hours the average was 232 server fps; the floor was 17. Check: entities. The peak was 8,282, counting buildings, deployables and the rest of the world. Memory peak: 2,610 MB. Lag, as players feel it, is low fps plus a climbing entity count.
How reliable is Rust4Fun, and is it online now?
Check: connection. Rust4Fun is online at this moment. By its reported uptime, the last restart was roughly 8 hours ago. Uptime for the last 3 full days: 71 of 72 hours, or 99%. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Rust4Fun?
Check: gather rate. The name Rust4Fun does not state one. 8 players per group, the default value. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Modded. Plugins or settings change the game. Oxide plugins are running. Anti-cheat reading: VAC on, Valve's system.
What map is Rust4Fun on?
Check: map. Procedural, size 1,500, seed 50000, generated by the game on Rust4Fun. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Rust4Fun?
Check: join. Open Rust, press F1, then enter client.connect 15.204.152.49:27331. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.