A Shockbyte Rust Server
Online 15.204.152.45:22995 checked 11m ago
Server instruments
last reading Thu 15:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 230 · below 20 is lag, below 10 is badEntities
48 h range 6,042–8,256 · memory 2,616 MBUptime
1 days 8 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 10 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 03:16 UTC19d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 152/500
- 123/100
- 184/225
- 98/700
- 238/700
- 347/350
Quick answers
from the figures on this pageWipe schedule
What should you expect from wipe day on A Shockbyte Rust Server?
The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.
What wipe timing does A Shockbyte Rust Server follow?
Its rhythm cannot be told from the wipes of A Shockbyte Rust Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 19 days 13 hours ago the current world was made.
Tags
How should you read the tags on A Shockbyte Rust Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set; ^o (Oxide): Plugin framework in use: Oxide (uMod); ^z (Modded): Check: category. Modded, because plugins or settings alter the game from A Shockbyte Rust Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does A Shockbyte Rust Server appear in Rust Metrics lists and filters?
On Rust Metrics, A Shockbyte Rust Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
What position does A Shockbyte Rust Server hold among Rust servers?
Player hours over seven days put A Shockbyte Rust Server at #15,341, in the top 69% of all ranked servers.
How full does A Shockbyte Rust Server get?
0 of 40 slots are filled on A Shockbyte Rust Server right now. Check: player average. 0 over the last seven days.
Server
Which location does A Shockbyte Rust Server run from?
No region comes from A Shockbyte Rust Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 15.204.152.45:22995.
What Rust version is A Shockbyte Rust Server on?
Rust network protocol 2635 and build 168909 on Linux is the build A Shockbyte Rust Server runs. To get in, your game needs the same protocol; Steam applies the update.
How does A Shockbyte Rust Server perform?
Over the last 48 hours the average was 239 server fps; the floor was 230. Reading: 8,256 entities at the highest. That covers buildings, deployables and everything else. Reading: 2,815 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
Is A Shockbyte Rust Server up, and how often does it stay up?
Check: connection. A Shockbyte Rust Server is online at this moment. Reading: uptime. About 32 hours ago it restarted, on its own count. Uptime for the last 7 full days: 167 of 168 hours, or 99%. The first sighting on Rust Metrics was 10 October 2026.
Map and rules
What settings and rules apply on A Shockbyte Rust Server?
Check: gather rate. The name A Shockbyte Rust Server does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.
What map is A Shockbyte Rust Server on?
Size 1,500 and seed 50000: the game generates the procedural map on A Shockbyte Rust Server from them. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto A Shockbyte Rust Server?
Press F1 in Rust and enter client.connect 15.204.152.45:22995. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.