OEmt.club
Online 15.204.152.38:22533 checked 10m ago
Server instruments
last reading Thu 13:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 56 · below 20 is lag, below 10 is badEntities
48 h range 88,047–91,024 · memory 4,008 MBUptime
3 days 2 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- WPT 1Thu 5 Nov, 19:00 UTC7d 4hFW
- WPT 2Thu 3 Dec, 19:00 UTC35d 4hFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:04 UTC FW27d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 174/500
- 120/100
- 143/225
- 78/700
- 62/200
- 241/700
Quick answers
from the figures on this pageWipe timing
What should you expect from wipe day on OEmt.club?
At their busiest, its recent wipes drew 2 players on average. After the latest wipe, numbers topped out at 2 hours.
How often does OEmt.club wipe, and when?
With the force wipe, once a month, OEmt.club wipes. Force wipe falls on Thursday 5 November at 19:00 UTC. Every Rust server wipes then; yours included. 27 days 18 hours ago the current world was made.
Tags
How should you read the tags on OEmt.club?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Modded: plugins or settings depart from the stock game from OEmt.club. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show OEmt.club?
These Rust Metrics lists carry OEmt.club: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Occupancy
Where does OEmt.club sit in the rankings?
Ranking for OEmt.club: #5,570 on seven-day player hours, top 25% of all ranked servers.
What is the population on OEmt.club?
Current headcount on OEmt.club: 0 players, 40 slots available. Seven-day check: 0 players on average. Peak reading: 2. Average at the busiest hour was 2 players, at 19:00 UTC over the last 48 hours.
Server
Where does OEmt.club sit?
Reading: location. OEmt.club gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 15.204.152.38:22533.
What Rust version is OEmt.club on?
Rust network protocol 2635 and build 168909 on Linux is the build OEmt.club runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for OEmt.club?
Check: fps. Average 81 server fps over the last 48 hours, low of 56. Within range. Peak entity count: 91,024. Buildings, deployables and all else included. Memory peak: 4,996 MB. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on OEmt.club, and is it online?
Check: connection. OEmt.club is online at this moment. Reading: uptime. About 3 days 2 hours ago it restarted, on its own count. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. Check: first contact. Rust Metrics logged it on 13 September 2026.
Rules and settings
How is OEmt.club configured, and what rules are in force?
Reading the name gives no gather rate for OEmt.club. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Modded. Plugins or settings change the game. Plugin count: Oxide. VAC is off. That is Valve's anti-cheat.
Which map is live on OEmt.club?
Check: map. Procedural, size 4,000, seed 1906185140, generated by the game on OEmt.club. View it on RustMaps from this page: matching size and seed give an identical map.
Join
How do you connect to OEmt.club?
Check: join. Open Rust, press F1, then enter client.connect 15.204.152.38:22533. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://oemt.club is where its website sits.