Taint Sniffers
Online 15.204.152.119:28015 checked 10m ago
Server instruments
last reading Thu 09:00 UTCPlayers now
0% full 7-day avgServer fps
48 h low 172 · below 20 is lag, below 10 is badEntities
48 h range 32,505–34,920 · memory 3,125 MBUptime
5 days 22 hours since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 132/100
- 189/225
- 78/700
- 10/200
- 23/1000
Quick answers
from the figures on this pageReset cycle
What wipe timing does Taint Sniffers follow?
To tell the rhythm of Taint Sniffers, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 14 days 13 hours ago.
Lists and filters
How should you read the tags on Taint Sniffers?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Taint Sniffers. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Taint Sniffers appear in Rust Metrics lists and filters?
On Rust Metrics, Taint Sniffers sits in these lists: Modded Rust servers, checked live. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
Where does Taint Sniffers sit in the rankings?
Player hours over seven days put Taint Sniffers at #15,323, in the top 69% of all ranked servers.
How full does Taint Sniffers get?
0 of 10 slots are filled on Taint Sniffers right now. Check: player average. 0 over the last seven days.
Server details
Which location does Taint Sniffers run from?
No region tag on Taint Sniffers. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 15.204.152.119:28015.
What Rust version is Taint Sniffers on?
Rust network protocol 2635 and build 167781 on Linux is the build Taint Sniffers runs. To get in, your game needs the same protocol; Steam applies the update.
What is the performance reading for Taint Sniffers?
Check: fps. Average 217 server fps over the last 48 hours, low of 172. Within range. Check: entities. The peak was 34,920, counting buildings, deployables and the rest of the world. Reading: 3,693 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.
What is the uptime on Taint Sniffers, and is it online?
Taint Sniffers reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 5 days 22 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Check: first contact. Rust Metrics logged it on 14 October 2026.
Rules and settings
How is Taint Sniffers configured, and what rules are in force?
Reading the name gives no gather rate for Taint Sniffers. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on Taint Sniffers?
Check: map. Procedural, size 2,600, seed 42577913, generated by the game on Taint Sniffers. View it on RustMaps from this page: matching size and seed give an identical map.
How to join
What do you do to join Taint Sniffers?
Check: join. Open Rust, press F1, then enter client.connect 15.204.152.119:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.