RustSkinLab Content Studio
Offline 149.88.110.46:28025 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 119/500
- 121/100
- 140/225
- 105/700
- 31/200
- 30/1000
Quick answers
from the figures on this pageWipe schedule
How often does RustSkinLab Content Studio wipe, and when?
Its rhythm cannot be told from the wipes of RustSkinLab Content Studio on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 21 hours ago.
Tags
How should you read the tags on RustSkinLab Content Studio?
Tags published by RustSkinLab Content Studio, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp2 (Max players): Slots: 2; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166494 (Build): Game build reading: 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show RustSkinLab Content Studio?
These Rust Metrics lists carry RustSkinLab Content Studio: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player count
Where does RustSkinLab Content Studio sit in the rankings?
Player hours over seven days put RustSkinLab Content Studio at #15,921, in the top 70% of all ranked servers.
What player count does RustSkinLab Content Studio carry?
Status for RustSkinLab Content Studio: offline. Last seen 26 days 2 hours ago.
Server
Which location does RustSkinLab Content Studio run from?
No region tag on RustSkinLab Content Studio. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 149.88.110.46:28025.
What Rust version is RustSkinLab Content Studio on?
Rust network protocol 2634 and build 166494 on Windows is the build RustSkinLab Content Studio runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on RustSkinLab Content Studio, and is it online?
RustSkinLab Content Studio reports offline. The last reading came 26 days 2 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 2 October 2026.
Map and rules
How is RustSkinLab Content Studio configured, and what rules are in force?
Reading the name gives no gather rate for RustSkinLab Content Studio. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Listing: Modded. Plugins or settings change the game. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
Which map is live on RustSkinLab Content Studio?
Check: map. Procedural, generated by the game, on RustSkinLab Content Studio.
Join
How do you connect to RustSkinLab Content Studio?
To join: start Rust, press F1 and type client.connect 149.88.110.46:28025. Or press Launch Rust here and Steam opens the game and connects you.