Event Test Server
Offline 149.50.37.64:28035 checked 5d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 94/500
- 124/100
- 102/225
- 82/700
- 28/200
- 18/1000
Quick answers
from the figures on this pageWipe timing
What wipe timing does Event Test Server follow?
Its rhythm cannot be told from the wipes of Event Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 7 hours ago the current world was made.
Lists and filters
How should you read the tags on Event Test Server?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Event Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Event Test Server appear in Rust Metrics lists and filters?
On Rust Metrics, Event Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
Where does Event Test Server sit in the rankings?
Player hours over seven days put Event Test Server at #15,339, in the top 69% of all ranked servers.
How full does Event Test Server get?
Event Test Server is not responding; status offline, last seen 5 days 18 hours ago. Check: player average. 0 over the last seven days.
Operator and location
What location is Event Test Server hosted in?
No region comes from Event Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 149.50.37.64:28035.
What Rust version is Event Test Server on?
Rust network protocol 2634 and build 167398 on Windows is the build Event Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Event Test Server, and is it online now?
Event Test Server reports offline. The last reading came 5 days 18 hours ago. Reading: 3% uptime over the last 5 full days. It was up 4 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.
Settings and map
What rules does Event Test Server enforce, and what are its settings?
No gather rate appears in the name: Event Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Event Test Server?
Check: map. Procedural, generated by the game, on Event Test Server.
How to join
How can you get onto Event Test Server?
To join: start Rust, press F1 and type client.connect 149.50.37.64:28035. Or press Launch Rust here and Steam opens the game and connects you.