RUST METRICSFlight deck · live data
Data live Servers11,790 Players66,598 Populated3,624 Fresh wipes 3 h126 Scan5 min
‹ All servers149.50.37.64:28035
Offline Full Queue Fresh wipe Wipe due No query

Event Test Server

Offline 149.50.37.64:28035 checked 5d ago

moddedcarbon
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,339top 69%
Last wipe6d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What wipe timing does Event Test Server follow?

Its rhythm cannot be told from the wipes of Event Test Server on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 6 days 7 hours ago the current world was made.

Lists and filters

How should you read the tags on Event Test Server?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp20 (Max players): The server holds 20 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^z (Modded): Modded: plugins or settings depart from the stock game; ^y (Carbon): Carbon handles the plugins here from Event Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Event Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Event Test Server sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Population

Where does Event Test Server sit in the rankings?

Player hours over seven days put Event Test Server at #15,339, in the top 69% of all ranked servers.

How full does Event Test Server get?

Event Test Server is not responding; status offline, last seen 5 days 18 hours ago. Check: player average. 0 over the last seven days.

Operator and location

What location is Event Test Server hosted in?

No region comes from Event Test Server. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 149.50.37.64:28035.

What Rust version is Event Test Server on?

Rust network protocol 2634 and build 167398 on Windows is the build Event Test Server runs. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is Event Test Server, and is it online now?

Event Test Server reports offline. The last reading came 5 days 18 hours ago. Reading: 3% uptime over the last 5 full days. It was up 4 of 120 hours. Check: first contact. Rust Metrics logged it on 22 October 2026.

Settings and map

What rules does Event Test Server enforce, and what are its settings?

No gather rate appears in the name: Event Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on Event Test Server?

Check: map. Procedural, generated by the game, on Event Test Server.

How to join

How can you get onto Event Test Server?

To join: start Rust, press F1 and type client.connect 149.50.37.64:28035. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode The game mode is plain Rust survival.
mp20
Max players The server holds 20 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167398
Build Build 167398.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Mods and access

^z
Modded Modded: plugins or settings depart from the stock game.
^y
Carbon Carbon handles the plugins here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.