RUST METRICSFlight deck · live data
Data live Servers11,662 Players41,782 Populated2,976 Fresh wipes 3 h89 Scan5 min
‹ All servers149.50.208.134:28015
Offline Full Queue Fresh wipe Wipe due No query

Local Test Server

Offline 149.50.208.134:28015 checked 39d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,391no region published
Last wipe252d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Local Test Server follow?

The rhythm of Local Test Server's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 252 days 10 hours ago the current world was made.

Lists and filters

Which tags does Local Test Server carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2621 (Protocol): Protocol 2621: join only on the same game version; cs143390 (Build): The server runs game build 143390; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rfra (Region code): The code for this server's region is fra; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Plugins or settings make this a modded server from Local Test Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Local Test Server appear in Rust Metrics lists and filters?

On Rust Metrics, Local Test Server sits in these lists: Modded Rust servers, checked live. Check: filters. On the server list it appears under these: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player count

Where does Local Test Server sit in the rankings?

Player hours over seven days put Local Test Server at #15,391, in the top – of all ranked servers.

What is the population on Local Test Server?

Status for Local Test Server: offline. Last seen 39 days 9 hours ago.

Server details

What location is Local Test Server hosted in?

No region comes from Local Test Server, and its region code is fra. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 149.50.208.134:28015.

What Rust version is Local Test Server on?

Version check: Rust network protocol 2621 and build 143390 on Windows, run by Local Test Server. To get in, your game needs the same protocol; Steam applies the update.

Is Local Test Server up, and how often does it stay up?

Check: connection. Local Test Server is offline at this moment. Last contact was 39 days 9 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 18 September 2026.

Map and rules

What settings and rules apply on Local Test Server?

No gather rate appears in the name: Local Test Server. The group cap is 8 players, which is the default in the game. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it as Modded, where plugins or settings change how the game plays. Check: plugins. It runs Oxide of them. Anti-cheat reading: VAC off, Valve's system.

What map is Local Test Server on?

The game generates a procedural map for Local Test Server.

How to join

How can you get onto Local Test Server?

Press F1 in Rust and enter client.connect 149.50.208.134:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$rfra,v2621,gmrust,cs143390,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players 10 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2621
Protocol Protocol 2621: join only on the same game version.
cs143390
Build The server runs game build 143390.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rfra
Region code The code for this server's region is fra.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.
^z
Modded Plugins or settings make this a modded server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.