RustStyle - Pelican
Online 149.50.126.73:28026 checked 7m ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 48/500
- 132/100
- 62/225
- 59/700
- 13/200
- 16/1000
Quick answers
from the figures on this pageReset cycle
How often does RustStyle - Pelican wipe, and when?
The rhythm of RustStyle - Pelican's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 7 days 10 hours ago.
Tag meanings
How should you read the tags on RustStyle - Pelican?
Check: tags. The game's server browser reads gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; ^z (Modded): Check: category. Modded, because plugins or settings alter the game from RustStyle - Pelican. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show RustStyle - Pelican?
Rust Metrics lists featuring RustStyle - Pelican: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does RustStyle - Pelican sit in the rankings?
Player hours over seven days put RustStyle - Pelican at #15,409, in the top 69% of all ranked servers.
What player count does RustStyle - Pelican carry?
Current headcount on RustStyle - Pelican: 0 players, 40 slots available. Seven-day reading: 0 players on average.
Server
Which location does RustStyle - Pelican run from?
No region comes from RustStyle - Pelican. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 149.50.126.73:28026.
What Rust version is RustStyle - Pelican on?
Reading: RustStyle - Pelican, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustStyle - Pelican, and is it online now?
RustStyle - Pelican reports online. Status: normal. Reading: 68% uptime over the last 3 full days. It was up 49 of 72 hours. The first sighting on Rust Metrics was 23 October 2026.
Settings and map
What settings and rules apply on RustStyle - Pelican?
No gather rate appears in the name: RustStyle - Pelican. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Combat and raiding against other players are on. Plugins or settings change the game, so it is listed as Modded. Check: plugins. It runs Oxide of them. VAC is on. That is Valve's anti-cheat.
What map is RustStyle - Pelican on?
Check: map. Procedural, generated by the game, on RustStyle - Pelican.
Connection
What do you do to join RustStyle - Pelican?
Check: join. Open Rust, press F1, then enter client.connect 149.50.126.73:28026. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.