RUST METRICSFlight deck · live data
Data live Servers11,786 Players66,925 Populated3,511 Fresh wipes 3 h190 Scan5 min
‹ All servers149.224.42.117:28015
Offline Full Queue Fresh wipe Wipe due No query

RustDev

Offline 149.224.42.117:28015 checked 3d ago

moddedoxide
COM 1 · connect

Server instruments

no direct query in 48 hours
0 6 12 18 24 PAX 0 /24

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,318top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does RustDev wipe?

To tell the rhythm of RustDev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 14 hours ago the current world was made.

Tag meanings

Which tags does RustDev carry, and what do they mean?

These are the tags RustDev publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show RustDev?

On Rust Metrics, RustDev sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does RustDev hold among Rust servers?

Ranking for RustDev: #15,318 on seven-day player hours, top 69% of all ranked servers.

What player count does RustDev carry?

Reading for RustDev: offline at this moment; last seen 3 days 5 hours ago. Seven-day reading: 0 players on average.

Operator and location

Which location does RustDev run from?

No region tag on RustDev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 149.224.42.117:28015.

What Rust version is RustDev on?

Reading: RustDev, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.

How reliable is RustDev, and is it online now?

RustDev reports offline. The last reading came 3 days 5 hours ago. Reading: 11% uptime over the last 3 full days. It was up 8 of 72 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on RustDev?

No gather rate appears in the name: RustDev. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.

What map is RustDev on?

The game generates a procedural map for RustDev.

Join

How do you connect to RustDev?

To join: start Rust, press F1 and type client.connect 149.224.42.117:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp24,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp24
Max players The server holds 24 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide It runs Oxide, also known as uMod.
^z
Modded Modded: plugins or settings depart from the stock game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.