RustDev
Offline 149.224.42.117:28015 checked 3d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 159/500
- 128/100
- 184/225
- 71/700
- 15/200
- 22/1000
Quick answers
from the figures on this pageReset cycle
When does RustDev wipe?
To tell the rhythm of RustDev, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 4 days 14 hours ago the current world was made.
Tag meanings
Which tags does RustDev carry, and what do they mean?
These are the tags RustDev publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp24 (Max players): The server holds 24 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty; ^o (Oxide): It runs Oxide, also known as uMod; ^z (Modded): Modded: plugins or settings depart from the stock game. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show RustDev?
On Rust Metrics, RustDev sits in these lists: Modded Rust servers, checked live. Reading: server list filters. It comes up under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player count
What position does RustDev hold among Rust servers?
Ranking for RustDev: #15,318 on seven-day player hours, top 69% of all ranked servers.
What player count does RustDev carry?
Reading for RustDev: offline at this moment; last seen 3 days 5 hours ago. Seven-day reading: 0 players on average.
Operator and location
Which location does RustDev run from?
No region tag on RustDev. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 149.224.42.117:28015.
What Rust version is RustDev on?
Reading: RustDev, Rust network protocol 2635 and build 168909, Linux. To get in, your game needs the same protocol; Steam applies the update.
How reliable is RustDev, and is it online now?
RustDev reports offline. The last reading came 3 days 5 hours ago. Reading: 11% uptime over the last 3 full days. It was up 8 of 72 hours. Reading: first seen 25 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on RustDev?
No gather rate appears in the name: RustDev. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Plugins or settings change the game, so it is listed as Modded. Oxide plugins are running. Check: anti-cheat. VAC, Valve's system, is on.
What map is RustDev on?
The game generates a procedural map for RustDev.
Join
How do you connect to RustDev?
To join: start Rust, press F1 and type client.connect 149.224.42.117:28015. Or press Launch Rust here and Steam opens the game and connects you.