RUST METRICSFlight deck · live data
Data live Servers11,704 Players46,860 Populated3,181 Fresh wipes 3 h98 Scan5 min
‹ All servers149.202.88.156:1337
Online Full Queue Fresh wipe Wipe due No query

Deadlock Vanilla! Linux Players Welcome

Online EU 149.202.88.156:1337 checked 9m ago

monthly wipes vanillacarbon
COM 1 · connect

Server instruments

last reading Wed 23:00 UTC
0 12 25 38 50 PAX 4 /50

Players now

8% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 30 SERVER FPS

Server fps

48 h low 30 · below 20 is lag, below 10 is bad
0 20 40 60 80 ENT 56,157 ×1000

Entities

48 h range 48,438–56,896 · memory 2,198 MB
1239 ET SINCE RESTART 18:00

Uptime

18 h 0 min since its last restart, at the last reading
7-day average2peak 9
Rank#2,053top 9% · #799 in EU
Last wipe27d agomonthly schedule
Next wipe7d 18hThu 5 Nov, 19:00 UTC FW
Memory2,198MB48 h peak 9 players
REC 1

Players

AveragePeak
02.557.51001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

REC 2

Server performance

01020304001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 9% of all ranked servers, top 27% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

  1. WPT 1Thu 5 Nov, 19:00 UTC7d 18hFW
  2. WPT 2Thu 3 Dec, 19:00 UTC35d 18hFW

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 26 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:01 UTC FW27d ago 8 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on Deadlock Vanilla! Linux Players Welcome when wipe day comes?

At their busiest, its recent wipes drew 8 players on average. After the latest wipe, numbers topped out at 26 hours.

How often does Deadlock Vanilla! Linux Players Welcome wipe, and when?

The only wipe for Deadlock Vanilla! Linux Players Welcome is the force wipe, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 4 hours ago the current world was made. Its tags carry a monthly wipe schedule.

Tag meanings

How should you read the tags on Deadlock Vanilla! Linux Players Welcome?

These are the tags Deadlock Vanilla! Linux Players Welcome publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): Slots: 50; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^m (Monthly): Check: wipe cycle. Monthly, alongside Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are exactly as Facepunch ships them; ^y (Carbon): Plugin framework in use: Carbon; EU (Europe): Europe is the browser category it sits in. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Who operates Deadlock Vanilla! Linux Players Welcome?

Check: operator. Deadlock Vanilla! Linux Players Welcome publishes a deadlock.com hostname, and so does 1 other server we track. Same operator, most likely.

Which lists and filters on Rust Metrics show Deadlock Vanilla! Linux Players Welcome?

Rust Metrics lists featuring Deadlock Vanilla! Linux Players Welcome: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. Reading: server list filters. It comes up under Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Player count

Where does Deadlock Vanilla! Linux Players Welcome sit in the rankings?

Player hours over the last seven days put Deadlock Vanilla! Linux Players Welcome at #2,053, #799 in Europe, in the top 9% of all ranked servers.

What player count does Deadlock Vanilla! Linux Players Welcome carry?

4 of 50 slots are filled on Deadlock Vanilla! Linux Players Welcome right now. Check: players over seven days. Average 2, peak 9. Check: 48-hour peak. 02:00 UTC, 7 players on average.

Server

Which location does Deadlock Vanilla! Linux Players Welcome run from?

Deadlock Vanilla! Linux Players Welcome gives Europe as its location, with the EU tag. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 149.202.88.156:1337.

What Rust version is Deadlock Vanilla! Linux Players Welcome on?

Rust network protocol 2635 and build 168909 on Linux is the build Deadlock Vanilla! Linux Players Welcome runs. Matching protocol is required to join. Let Steam update your game.

Is performance on Deadlock Vanilla! Linux Players Welcome within range?

Check: fps. Average 30 server fps over the last 48 hours, low of 30. Within range. Check: entities. The peak was 56,896, counting buildings, deployables and the rest of the world. Memory peak: 2,335 MB. Lag, as players feel it, is low fps plus a climbing entity count.

Is Deadlock Vanilla! Linux Players Welcome up, and how often does it stay up?

Deadlock Vanilla! Linux Players Welcome reports online. Status: normal. By its reported uptime, the last restart was roughly 18 hours ago. Reading: 86% uptime over the last 7 full days. It was up 144 of 168 hours. Reading: first seen 13 September 2026, recorded by Rust Metrics.

Map and rules

What settings and rules apply on Deadlock Vanilla! Linux Players Welcome?

Reading the name gives no gather rate for Deadlock Vanilla! Linux Players Welcome. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Carbon plugins are running. It describes itself as vanilla. The meaning given: rates, kits and rules are exactly as Facepunch ships them. Check: anti-cheat. VAC, Valve's system, is off.

What map is Deadlock Vanilla! Linux Players Welcome on?

From seed 618656864, the game generates the procedural map on Deadlock Vanilla! Linux Players Welcome. Its size is 3,000. The map repeats when size and seed match. Open it on RustMaps from this page.

Join

How do you connect to Deadlock Vanilla! Linux Players Welcome?

Check: join. Open Rust, press F1, then enter client.connect 149.202.88.156:1337. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you. https://rust.deadlock.com/ is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^y,^m,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp50
Max players Slots: 50.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^m
Monthly Check: wipe cycle. Monthly, alongside Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are exactly as Facepunch ships them.

Mods and access

^y
Carbon Plugin framework in use: Carbon.

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.